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Searched refs:u_prim_vertex_count (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_prim.h42 struct u_prim_vertex_count { struct
72 static inline const struct u_prim_vertex_count *
73 u_prim_vertex_count(enum mesa_prim prim) in u_prim_vertex_count() function
75 static const struct u_prim_vertex_count prim_table[MESA_PRIM_COUNT] = { in u_prim_vertex_count()
102 const struct u_prim_vertex_count *info = u_prim_vertex_count(prim); in u_prims_for_vertices()
116 const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); in u_validate_pipe_prim()
125 const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); in u_trim_pipe_prim()
212 const struct u_prim_vertex_count *info = u_prim_vertex_count(prim_type); in u_vertices_for_prims()
/external/virglrenderer/src/gallium/auxiliary/util/
Du_prim.h40 struct u_prim_vertex_count { struct
116 static inline const struct u_prim_vertex_count *
117 u_prim_vertex_count(unsigned prim) in u_prim_vertex_count() function
119 static const struct u_prim_vertex_count prim_table[PIPE_PRIM_MAX] = { in u_prim_vertex_count()
141 const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); in u_validate_pipe_prim()
149 const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); in u_trim_pipe_prim()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_tess.c403 uint32_t prim_len = u_prim_vertex_count(output_prims->prim)->min; in draw_tess_eval_shader_run()
/external/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.cpp438 gs->initial->info.gs.vertices_out > u_prim_vertex_count(mode)->min); in get_provoking_vertex()
439 return flatshade_first ? 0 : u_prim_vertex_count(mode)->min - 1; in get_provoking_vertex()
/external/mesa3d/src/mesa/vbo/
Dvbo_save_api.c735 unsigned min_vert = u_prim_vertex_count(mode)->min; in compile_vertex_list()