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Searched refs:uniformBlockCount (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp872 size_t uniformBlockCount = stream->readInt<size_t>(); in load() local
874 mUniformBlocks.resize(uniformBlockCount); in load()
875 for (size_t uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex) in load()
/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp1963 GLuint uniformBlockCount = static_cast<GLuint>(mShaderUBOCaches[shaderType].size() + in updateUniformBufferCache() local
1965 ASSERT(uniformBlockCount <= in updateUniformBufferCache()