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Searched refs:uniformMap (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DRewriteArrayOfArrayOfOpaqueUniforms.cpp51 const UniformMap &uniformMap);
60 explicit RewriteExpressionTraverser(TCompiler *compiler, const UniformMap &uniformMap) in RewriteExpressionTraverser() argument
61 : TIntermTraverser(true, false, false), mCompiler(compiler), mUniformMap(uniformMap) in RewriteExpressionTraverser()
97 const UniformMap &uniformMap) in RewriteIndexExpression() argument
99 RewriteExpressionTraverser traverser(compiler, uniformMap); in RewriteIndexExpression()
125 const UniformMap &uniformMap) in RewriteArrayOfArraySubscriptExpression() argument
146 auto flattenedIter = uniformMap.find(&opaqueUniform->variable()); in RewriteArrayOfArraySubscriptExpression()
147 if (flattenedIter == uniformMap.end()) in RewriteArrayOfArraySubscriptExpression()
180 RewriteIndexExpression(compiler, indexExpression, uniformMap); in RewriteArrayOfArraySubscriptExpression()
/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp1974 D3DUniformMap uniformMap; in defineUniformsAndAssignRegisters() local
1986 defineUniformBase(shader->shaderType, uniform, &uniformMap); in defineUniformsAndAssignRegisters()
2011 auto mapEntry = uniformMap.find(name); in defineUniformsAndAssignRegisters()
2012 ASSERT(mapEntry != uniformMap.end()); in defineUniformsAndAssignRegisters()
2035 D3DUniformMap *uniformMap) in defineUniformBase() argument
2044 uniformMap); in defineUniformBase()
2054 uniformMap); in defineUniformBase()
2060 &stubEncoder, uniformMap); in defineUniformBase()
2070 uniformMap); in defineUniformBase()
2077 &stubEncoder, uniformMap); in defineUniformBase()
[all …]
DProgramExecutableD3D.h451 D3DUniformMap *uniformMap);
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
DShaderLang.cpp1669 TUniformMap* uniformMap= base->getAsUniformMap(); in ShGetUniformLocation() local
1670 if (uniformMap == nullptr) in ShGetUniformLocation()
1673 return uniformMap->getLocation(name); in ShGetUniformLocation()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp1669 TUniformMap* uniformMap= base->getAsUniformMap(); in ShGetUniformLocation() local
1670 if (uniformMap == nullptr) in ShGetUniformLocation()
1673 return uniformMap->getLocation(name); in ShGetUniformLocation()
/external/angle/src/libANGLE/
DProgramLinkedResources.cpp1774 angle::HashMap<std::string, const sh::ShaderVariable *> uniformMap; in LinkValidateProgramGlobalNames() local
1789 uniformMap[uniform.name] = &uniform; in LinkValidateProgramGlobalNames()
1881 if (uniformMap.count(fieldName)) in LinkValidateProgramGlobalNames()
/external/angle/third_party/glslang/src/glslang/Public/
DShaderLang.h374 GLSLANG_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h374 GLSLANG_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);