Searched refs:uniformMap (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/compiler/translator/tree_ops/ |
D | RewriteArrayOfArrayOfOpaqueUniforms.cpp | 51 const UniformMap &uniformMap); 60 explicit RewriteExpressionTraverser(TCompiler *compiler, const UniformMap &uniformMap) in RewriteExpressionTraverser() argument 61 : TIntermTraverser(true, false, false), mCompiler(compiler), mUniformMap(uniformMap) in RewriteExpressionTraverser() 97 const UniformMap &uniformMap) in RewriteIndexExpression() argument 99 RewriteExpressionTraverser traverser(compiler, uniformMap); in RewriteIndexExpression() 125 const UniformMap &uniformMap) in RewriteArrayOfArraySubscriptExpression() argument 146 auto flattenedIter = uniformMap.find(&opaqueUniform->variable()); in RewriteArrayOfArraySubscriptExpression() 147 if (flattenedIter == uniformMap.end()) in RewriteArrayOfArraySubscriptExpression() 180 RewriteIndexExpression(compiler, indexExpression, uniformMap); in RewriteArrayOfArraySubscriptExpression()
|
/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramExecutableD3D.cpp | 1974 D3DUniformMap uniformMap; in defineUniformsAndAssignRegisters() local 1986 defineUniformBase(shader->shaderType, uniform, &uniformMap); in defineUniformsAndAssignRegisters() 2011 auto mapEntry = uniformMap.find(name); in defineUniformsAndAssignRegisters() 2012 ASSERT(mapEntry != uniformMap.end()); in defineUniformsAndAssignRegisters() 2035 D3DUniformMap *uniformMap) in defineUniformBase() argument 2044 uniformMap); in defineUniformBase() 2054 uniformMap); in defineUniformBase() 2060 &stubEncoder, uniformMap); in defineUniformBase() 2070 uniformMap); in defineUniformBase() 2077 &stubEncoder, uniformMap); in defineUniformBase() [all …]
|
D | ProgramExecutableD3D.h | 451 D3DUniformMap *uniformMap);
|
/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | ShaderLang.cpp | 1669 TUniformMap* uniformMap= base->getAsUniformMap(); in ShGetUniformLocation() local 1670 if (uniformMap == nullptr) in ShGetUniformLocation() 1673 return uniformMap->getLocation(name); in ShGetUniformLocation()
|
/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | ShaderLang.cpp | 1669 TUniformMap* uniformMap= base->getAsUniformMap(); in ShGetUniformLocation() local 1670 if (uniformMap == nullptr) in ShGetUniformLocation() 1673 return uniformMap->getLocation(name); in ShGetUniformLocation()
|
/external/angle/src/libANGLE/ |
D | ProgramLinkedResources.cpp | 1774 angle::HashMap<std::string, const sh::ShaderVariable *> uniformMap; in LinkValidateProgramGlobalNames() local 1789 uniformMap[uniform.name] = &uniform; in LinkValidateProgramGlobalNames() 1881 if (uniformMap.count(fieldName)) in LinkValidateProgramGlobalNames()
|
/external/angle/third_party/glslang/src/glslang/Public/ |
D | ShaderLang.h | 374 GLSLANG_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
|
/external/deqp-deps/glslang/glslang/Public/ |
D | ShaderLang.h | 374 GLSLANG_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
|