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Searched refs:uniformOLocation (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/tests/gl_tests/
DShaderOpTest.cpp153 GLint uniformOLocation = glGetUniformLocation(program, "o"); in TEST_P() local
154 ASSERT(uniformOLocation >= 0); in TEST_P()
156 glUniform1i(uniformOLocation, uniformOValue); in TEST_P()