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Searched refs:unitTypes (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp105 static string generateMultiTexFragmentShader(int numUnits, const GLenum *unitTypes) in generateMultiTexFragmentShader() argument
120 const char *samplerType = unitTypes[ndx] == GL_TEXTURE_2D ? "sampler2D" : "samplerCube"; in generateMultiTexFragmentShader()
121 const char *lookupFunc = unitTypes[ndx] == GL_TEXTURE_2D ? "texture2D" : "textureCube"; in generateMultiTexFragmentShader()
128 if (unitTypes[ndx] == GL_TEXTURE_2D) in generateMultiTexFragmentShader()
146 …c::ShaderProgramDeclaration generateShaderProgramDeclaration(int numUnits, const GLenum *unitTypes) in generateShaderProgramDeclaration() argument
160 …decl << sglr::pdec::Uniform(samplerName, (unitTypes[ndx] == GL_TEXTURE_2D) ? (glu::TYPE_SAMPLER_2D… in generateShaderProgramDeclaration()
174 decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes)); in generateShaderProgramDeclaration()
216 MultiTexShader(uint32_t randSeed, int numUnits, const vector<GLenum> &unitTypes);
234 MultiTexShader::MultiTexShader(uint32_t randSeed, int numUnits, const vector<GLenum> &unitTypes) in MultiTexShader() argument
235 : sglr::ShaderProgram(generateShaderProgramDeclaration(numUnits, &unitTypes[0])) in MultiTexShader()
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/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp132 static string generateMultiTexFragmentShader(int numUnits, const vector<GLenum> &unitTypes, in generateMultiTexFragmentShader() argument
161 if (unitTypes[ndx] == GL_TEXTURE_2D) in generateMultiTexFragmentShader()
184 … const vector<GLenum> &unitTypes, in generateShaderProgramDeclaration() argument
217 …decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes, samplerType… in generateShaderProgramDeclaration()
272 MultiTexShader(uint32_t randSeed, int numUnits, const vector<GLenum> &unitTypes,
296 MultiTexShader::MultiTexShader(uint32_t randSeed, int numUnits, const vector<GLenum> &unitTypes, in MultiTexShader() argument
299 : sglr::ShaderProgram(generateShaderProgramDeclaration(numUnits, unitTypes, samplerTypes)) in MultiTexShader()
301 , m_unitTypes(unitTypes) in MultiTexShader()
855 vector<GLenum> unitTypes; in init() local
861 unitTypes.reserve(m_numUnits); in init()
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