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Searched refs:unorderedAccess (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.h81 bool unorderedAccess = false; member
91 flags.unorderedAccess = true; in UnorderedAccess()
DTextureD3D.cpp606 (bindFlags.unorderedAccess && !mTexStorage->isUnorderedAccess())) in ensureBindFlags()
616 newBindFlags.unorderedAccess = true; in ensureBindFlags()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp117 if (formatInfo.uavFormat != DXGI_FORMAT_UNKNOWN && flags.unorderedAccess) in GetTextureBindFlags()