Searched refs:update_inline_shader_state (Results 1 – 1 of 1) sorted by relevance
300 update_inline_shader_state(struct rendering_state *state, enum pipe_shader_type sh, bool pcbuf_dirt… in update_inline_shader_state() function398 update_inline_shader_state(state, MESA_SHADER_COMPUTE, pcbuf_dirty); in emit_compute_state()586 update_inline_shader_state(state, sh, pcbuf_dirty[sh]); in emit_state()