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Searched refs:useRelaxedPrecision (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dspv_utils.h94 useRelaxedPrecision(false), in ShaderInterfaceVariableInfo()
124 uint8_t useRelaxedPrecision : 1; member
Dspv_utils.cpp1554 if (info.useRelaxedPrecision && info.activeStages[shaderType] && !mFixedVaryingId[id].valid()) in visitVariable()
1568 if (info.useRelaxedPrecision && in transformVariable()
1595 if (info && info->useRelaxedPrecision && info->activeStages[shaderType] && in writeInputPreamble()
1666 if (info && info->useRelaxedPrecision && info->activeStages[shaderType] && in writeOutputPrologue()
4054 if (mOptions.useSpirvVaryingPrecisionFixer && info->useRelaxedPrecision) in transformDecorate()
4098 if (mOptions.useSpirvVaryingPrecisionFixer && info->useRelaxedPrecision) in transformDecorate()
4473 if (info->activeStages[mOptions.shaderType] && !info->useRelaxedPrecision) in transformAccessChain()
DProgramExecutableVk.cpp1874 info.useRelaxedPrecision = true; in resolvePrecisionMismatch()
1883 info.useRelaxedPrecision = true; in resolvePrecisionMismatch()