Searched refs:use_cursor (Results 1 – 2 of 2) sorted by relevance
137 bool use_cursor = false; in main() local146 use_cursor = true; in main()235 if (use_cursor) { in main()
3378 bool use_cursor = ctx->Shared->ShaderIncludes->relative_path_cursor; in lookup_shader_include() local3396 if (use_cursor) { in lookup_shader_include()3398 use_cursor = false; in lookup_shader_include()3425 if (use_cursor) { in lookup_shader_include()3427 use_cursor = false; in lookup_shader_include()