Searched refs:use_shader (Results 1 – 1 of 1) sorted by relevance
75 inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { in use_shader() function296 bool canUseTextureCoordsAsLocalCoords = !use_shader(image->isAlphaOnly(), paint) && !mf; in drawEdgeAAImage()