Searched refs:usesPointSpriteEmulation (Results 1 – 3 of 3) sorted by relevance
366 bool usesPointSpriteEmulation(RendererD3D *renderer) const;
1301 bool ProgramExecutableD3D::usesPointSpriteEmulation(RendererD3D *renderer) const in usesPointSpriteEmulation() function in rx::ProgramExecutableD3D1308 return usesPointSpriteEmulation(renderer); in usesGeometryShaderForPointSpriteEmulation()
219 size_t GetReservedBufferCount(bool usesPointSpriteEmulation) in GetReservedBufferCount() argument221 return usesPointSpriteEmulation ? 1 : 0; in GetReservedBufferCount()