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Searched refs:usesPointSpriteEmulation (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.h366 bool usesPointSpriteEmulation(RendererD3D *renderer) const;
DProgramExecutableD3D.cpp1301 bool ProgramExecutableD3D::usesPointSpriteEmulation(RendererD3D *renderer) const in usesPointSpriteEmulation() function in rx::ProgramExecutableD3D
1308 return usesPointSpriteEmulation(renderer); in usesGeometryShaderForPointSpriteEmulation()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp219 size_t GetReservedBufferCount(bool usesPointSpriteEmulation) in GetReservedBufferCount() argument
221 return usesPointSpriteEmulation ? 1 : 0; in GetReservedBufferCount()