Searched refs:util_res_sample_count (Results 1 – 10 of 10) sorted by relevance
350 for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++) { in llvmpipe_clear_render_target()424 for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++) in llvmpipe_clear_depth_stencil()469 for (unsigned s = 0; s < util_res_sample_count(tex); s++) in llvmpipe_clear_texture()475 for (unsigned s = 0; s < util_res_sample_count(tex); s++) { in llvmpipe_clear_texture()
203 util_res_sample_count(lp->framebuffer.cbufs[0]->texture) == 1 && in check_linear_rasterizer()
183 ssurf->nr_samples = util_res_sample_count(psurf->texture); in init_scene_texture()
102 unsigned num_samples = util_res_sample_count(pt); in llvmpipe_texture_layout()
4450 util_res_sample_count(lp->framebuffer.zsbuf->texture); in make_variant_key()4539 util_res_sample_count(lp->framebuffer.cbufs[i]->texture); in make_variant_key()
918 static inline unsigned util_res_sample_count(const struct pipe_resource *res) in util_res_sample_count() function
2951 for (unsigned i = 0; i <= util_res_sample_count(dst) - 1; i++) { in util_blitter_stencil_fallback()
688 util_res_sample_count(&rsrc->base)); in agx_pack_texture()1209 agx_translate_tex_dim(target, util_res_sample_count(&tex->base)); in agx_batch_upload_pbe()1245 } else if (util_res_sample_count(&tex->base) > 1 && !block_access) { in agx_batch_upload_pbe()1313 if (util_res_sample_count(&tex->base) > 1) { in agx_batch_upload_pbe()
1596 … (util_res_sample_count(templ) == 1 || screen->info.feats.features.shaderStorageImageMultisample)) in resource_create()
4519 - u/inlines: constify util_res_sample_count()