Searched refs:value_to_add (Results 1 – 5 of 5) sorted by relevance
336 float value_to_add = in Accumulate() local339 --section, value_to_add += value_to_inc) { in Accumulate()340 numerators_[section] += value_to_add; in Accumulate()
122 uint64_t value_to_add = (element & mask) << starting_bit_position; in PackUint64IntoByteStringAt() local123 packed_bytes_[current_byte_index] |= static_cast<char>(value_to_add); in PackUint64IntoByteStringAt()
122 bool avb_safe_add_to(uint64_t* value, uint64_t value_to_add) { in avb_safe_add_to() argument129 *value += value_to_add; in avb_safe_add_to()
180 uint64_t value_to_add) AVB_ATTR_WARN_UNUSED_RESULT;
265 auto value_to_add = grad_output[batch][plane][output_z][output_y][output_x]; in reflection_pad3d_backward_out_kernel()267 gpuAtomicAddNoReturn(target, value_to_add); in reflection_pad3d_backward_out_kernel()