Searched refs:vec2_type (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_nir_ray_tracing.c | 64 const struct glsl_type *vec2_type = glsl_vector_type(GLSL_TYPE_FLOAT, 2); in lvp_build_intersect_ray_box() local 68 nir_variable_create(b->shader, nir_var_shader_temp, vec2_type, "distances"); in lvp_build_intersect_ray_box()
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D | lvp_nir_lower_ray_queries.c | 186 const struct glsl_type *vec2_type = glsl_vector_type(GLSL_TYPE_FLOAT, 2); in init_ray_query_intersection_vars() local 203 rq_variable_create(ctx, shader, array_length, vec2_type, VAR_NAME("_barycentrics")); in init_ray_query_intersection_vars()
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/external/mesa3d/src/amd/vulkan/nir/ |
D | radv_nir_lower_ray_queries.c | 192 const struct glsl_type *vec2_type = glsl_vector_type(GLSL_TYPE_FLOAT, 2); in init_ray_query_intersection_vars() local 205 …result.barycentrics = rq_variable_create(ctx, shader, array_length, vec2_type, VAR_NAME("_barycent… in init_ray_query_intersection_vars()
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