Home
last modified time | relevance | path

Searched refs:vec2_type (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_nir_ray_tracing.c64 const struct glsl_type *vec2_type = glsl_vector_type(GLSL_TYPE_FLOAT, 2); in lvp_build_intersect_ray_box() local
68 nir_variable_create(b->shader, nir_var_shader_temp, vec2_type, "distances"); in lvp_build_intersect_ray_box()
Dlvp_nir_lower_ray_queries.c186 const struct glsl_type *vec2_type = glsl_vector_type(GLSL_TYPE_FLOAT, 2); in init_ray_query_intersection_vars() local
203 rq_variable_create(ctx, shader, array_length, vec2_type, VAR_NAME("_barycentrics")); in init_ray_query_intersection_vars()
/external/mesa3d/src/amd/vulkan/nir/
Dradv_nir_lower_ray_queries.c192 const struct glsl_type *vec2_type = glsl_vector_type(GLSL_TYPE_FLOAT, 2); in init_ray_query_intersection_vars() local
205 …result.barycentrics = rq_variable_create(ctx, shader, array_length, vec2_type, VAR_NAME("_barycent… in init_ray_query_intersection_vars()