Searched refs:vectorCountPerUniform (Results 1 – 1 of 1) sorted by relevance
192 GLint vectorCountPerUniform; in initializeBenchmark() local197 vectorCountPerUniform = 3; in initializeBenchmark()202 vectorCountPerUniform = 4; in initializeBenchmark()206 vectorCountPerUniform = 4; in initializeBenchmark()210 vectorCountPerUniform = 1; in initializeBenchmark()216 static_cast<GLint>(params.numVertexUniforms) * vectorCountPerUniform; in initializeBenchmark()218 static_cast<GLint>(params.numFragmentUniforms) * vectorCountPerUniform; in initializeBenchmark()