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Searched refs:vertexArray (Results 1 – 25 of 74) sorted by relevance

123

/external/angle/src/tests/gl_tests/
DDrawElementsTest.cpp41 for (GLuint vertexArray : mVertexArrays) in ~DrawElementsTest() local
43 if (vertexArray != 0) in ~DrawElementsTest()
45 glDeleteVertexArrays(1, &vertexArray); in ~DrawElementsTest()
125 GLuint vertexArray; in TEST_P() local
126 glGenVertexArrays(1, &vertexArray); in TEST_P()
127 glBindVertexArray(vertexArray); in TEST_P()
144 glDeleteVertexArrays(1, &vertexArray); in TEST_P()
169 GLVertexArray vertexArray[2]; in TEST_P() local
172 glBindVertexArray(vertexArray[0]); in TEST_P()
181 glBindVertexArray(vertexArray[i]); in TEST_P()
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DLineLoopTest.cpp942 void initUpdateBuffers(GLuint vertexArray, in initUpdateBuffers() argument
950 glBindVertexArray(vertexArray); in initUpdateBuffers()
958 void preTestUBOAndInitUpdateBuffers(GLuint vertexArray, in preTestUBOAndInitUpdateBuffers() argument
973 glBindVertexArray(vertexArray); in preTestUBOAndInitUpdateBuffers()
1026 GLVertexArray vertexArray; in TEST_P() local
1030 initUpdateBuffers(vertexArray, vertexBuffer, indexBuffer, kLoopPositions, in TEST_P()
1073 GLVertexArray vertexArray; in TEST_P() local
1077 initUpdateBuffers(vertexArray, vertexBuffer, indexBuffer, kLoopPositions, in TEST_P()
1123 GLVertexArray vertexArray; in TEST_P() local
1129 preTestUBOAndInitUpdateBuffers(vertexArray, vertexBuffer, indexBuffer, kLoopPositions, in TEST_P()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c86 GLfloat *vertexArray; member
128 free(object->vertexArray); in freeGLObject()
144 result->vertexArray = malloc(result->vertexArraySize); in newGLObject()
170 if (result->vertexArray == NULL || in newGLObject()
195 object->vertexArraySize, object->vertexArray); in appendObjectVBO()
207 free(object->vertexArray); in appendObjectVBO()
208 object->vertexArray = NULL; in appendObjectVBO()
445 result->vertexArray[currentVertex * 3] = pa.x; in createSuperShape()
446 result->vertexArray[currentVertex * 3 + 1] = pa.y; in createSuperShape()
447 result->vertexArray[currentVertex * 3 + 2] = pa.z; in createSuperShape()
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/external/angle/src/tests/perf_tests/
DVertexArrayPerfTest.cpp126 for (GLuint vertexArray : mVertexArrays) in initializeBenchmark() local
128 rebindVertexArray(vertexArray, mBuffers[0]); in initializeBenchmark()
179 for (GLuint vertexArray : mVertexArrays) in drawBenchmark() local
182 updateBufferData(vertexArray, mBuffers[0], params.bufferSize[bufferSizeIndex]); in drawBenchmark()
188 for (GLuint vertexArray : mVertexArrays) in drawBenchmark() local
191 rebindVertexArray(vertexArray, mBuffers[bufferIndex]); in drawBenchmark()
/external/angle/src/tests/egl_tests/
DEGLPreRotationTest.cpp337 GLVertexArray vertexArray; in TEST_P() local
340 glBindVertexArray(vertexArray); in TEST_P()
426 GLVertexArray vertexArray; in TEST_P() local
429 glBindVertexArray(vertexArray); in TEST_P()
546 GLVertexArray vertexArray; in TEST_P() local
549 glBindVertexArray(vertexArray); in TEST_P()
690 GLVertexArray vertexArray; in TEST_P() local
693 glBindVertexArray(vertexArray); in TEST_P()
764 GLVertexArray *vertexArray, in initializeGeometry() argument
773 glBindVertexArray(*vertexArray); in initializeGeometry()
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/external/deqp/framework/opengl/
DgluDrawUtil.cpp418 …ic inline VertexAttributeDescriptor getUserPointerDescriptor(const VertexArrayBinding &vertexArray) in getUserPointerDescriptor() argument
420 DE_ASSERT(vertexArray.binding.type == BindingPoint::BPTYPE_LOCATION); in getUserPointerDescriptor()
422 … return VertexAttributeDescriptor(vertexArray.binding.location, vertexArray.pointer.componentType, in getUserPointerDescriptor()
423 vertexArray.pointer.convert, vertexArray.pointer.numComponents, in getUserPointerDescriptor()
424 vertexArray.pointer.numElements, vertexArray.pointer.stride, in getUserPointerDescriptor()
425 vertexArray.pointer.data); in getUserPointerDescriptor()
/external/webrtc/sdk/objc/components/renderer/opengl/
DRTCShader.mm127 BOOL RTCCreateVertexBuffer(GLuint *vertexBuffer, GLuint *vertexArray) {
129 glGenVertexArrays(1, vertexArray);
130 if (*vertexArray == 0) {
133 glBindVertexArray(*vertexArray);
137 glDeleteVertexArrays(1, vertexArray);
DRTCShader.h20 GLuint* vertexArray);
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp117 GLuint vertexArray = 0; in checkFramebufferSize() local
121 gl.genVertexArrays(1, &vertexArray); in checkFramebufferSize()
122 gl.bindVertexArray(vertexArray); in checkFramebufferSize()
162 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferSize()
217 GLuint vertexArray = 0; in checkFramebufferRenderable() local
221 gl.genVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
222 gl.bindVertexArray(vertexArray); in checkFramebufferRenderable()
239 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
/external/angle/src/libANGLE/
DBuffer.cpp448 void Buffer::addContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex) in addContentsObserver() argument
451 if (getContentsObserverIndex(vertexArray, bufferIndex) == kInvalidContentsObserverIndex) in addContentsObserver()
453 mContentsObservers.push_back({bufferIndex, vertexArray}); in addContentsObserver()
471 void Buffer::removeContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex) in removeContentsObserver() argument
473 removeContentsObserverImpl(vertexArray, bufferIndex); in removeContentsObserver()
DVertexArray.cpp29 VertexArrayState::VertexArrayState(VertexArray *vertexArray, in VertexArrayState() argument
32 : mId(vertexArray->id()), mElementArrayBuffer(vertexArray, kElementArrayBufferIndex) in VertexArrayState()
889 VertexArrayBufferContentsObservers::VertexArrayBufferContentsObservers(VertexArray *vertexArray) in VertexArrayBufferContentsObservers() argument
890 : mVertexArray(vertexArray) in VertexArrayBufferContentsObservers()
DBuffer.h203 void addContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex);
204 void removeContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex);
DVertexArray.h40 VertexArrayState(VertexArray *vertexArray, size_t maxAttribs, size_t maxBindings);
126 VertexArrayBufferContentsObservers(VertexArray *vertexArray);
DContext.cpp948 for (auto vertexArray : UnsafeResourceMapIter(mVertexArrayMap)) in onDestroy() local
950 if (vertexArray.second) in onDestroy()
952 vertexArray.second->onDestroy(this); in onDestroy()
1540 VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); in bindVertexArray() local
1541 mState.setVertexArrayBinding(this, vertexArray); in bindVertexArray()
1542 mVertexArrayObserverBinding.bind(vertexArray); in bindVertexArray()
3133 VertexArray *vertexArray = getVertexArray(vertexArrayHandle); in checkVertexArrayAllocation() local
3134 if (!vertexArray) in checkVertexArrayAllocation()
3136 vertexArray = new VertexArray(mImplementation.get(), vertexArrayHandle, in checkVertexArrayAllocation()
3139 vertexArray->setBufferAccessValidationEnabled(mBufferAccessValidationEnabled); in checkVertexArrayAllocation()
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/external/deqp/external/vulkancts/modules/vulkan/imageless_framebuffer/
DvktImagelessFramebufferTests.cpp1034 const std::vector<float> vertexArray(getFullQuadVertices()); in readOneSampleFromMultisampleImage() local
1035 const uint32_t vertexCount(static_cast<uint32_t>(vertexArray.size() / 4u)); in readOneSampleFromMultisampleImage()
1036 const VkDeviceSize vertexArraySize(vertexArray.size() * sizeof(vertexArray[0])); in readOneSampleFromMultisampleImage()
1042 fillBuffer(vk, device, *vertexBufferAlloc, &vertexArray[0], vertexArraySize); in readOneSampleFromMultisampleImage()
1261 const std::vector<float> vertexArray(getVertices()); in iterate() local
1262 const uint32_t vertexCount(static_cast<uint32_t>(vertexArray.size() / 4u)); in iterate()
1263 const VkDeviceSize vertexArraySize(vertexArray.size() * sizeof(vertexArray[0])); in iterate()
1269 fillBuffer(vk, device, *vertexBufferAlloc, &vertexArray[0], vertexArraySize); in iterate()
1503 const std::vector<float> vertexArray(getVertices()); in iterate() local
1504 const uint32_t vertexCount(static_cast<uint32_t>(vertexArray.size() / 4u)); in iterate()
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/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js369 vertexArray = [ ];
458 vertexArray.push(x);
459 vertexArray.push(y);
460 vertexArray.push(z);
505 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(vertexArray), obj.ctx.STATIC_DRAW);
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageTranscodingSupportTests.cpp516 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in transcode() local
517 const uint32_t vertexCount = static_cast<uint32_t>(vertexArray.size()); in transcode()
518 const size_t vertexBufferSizeInBytes = vertexCount * sizeof(vertexArray[0]); in transcode()
601 deMemcpy(vertexBufferAlloc.getHostPtr(), &vertexArray[0], vertexBufferSizeInBytes); in transcode()
809 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in transcode() local
810 const uint32_t vertexCount = static_cast<uint32_t>(vertexArray.size()); in transcode()
811 const size_t vertexBufferSizeInBytes = vertexCount * sizeof(vertexArray[0]); in transcode()
901 deMemcpy(vertexBufferAlloc.getHostPtr(), &vertexArray[0], vertexBufferSizeInBytes); in transcode()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.hpp345 struct vertexArray struct in gl4cts::GLSL420Pack::Utils
347 vertexArray(deqp::Context &Context);
348 ~vertexArray();
532 …prepareVertexBuffer(const Utils::program &program, Utils::buffer &buffer, Utils::vertexArray &vao);
747 …prepareVertexBuffer(const Utils::program &program, Utils::buffer &buffer, Utils::vertexArray &vao);
1184 …prepareVertexBuffer(const Utils::program &program, Utils::buffer &buffer, Utils::vertexArray &vao);
1250 …prepareVertexBuffer(const Utils::program &program, Utils::buffer &buffer, Utils::vertexArray &vao);
1454 …prepareVertexBuffer(const Utils::program &program, Utils::buffer &buffer, Utils::vertexArray &vao);
2627 …prepareVertexBuffer(const Utils::program &program, Utils::buffer &buffer, Utils::vertexArray &vao);
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp1482 uint32_t vertexArray; in execute() local
1483 gl.genVertexArrays(1, &vertexArray); in execute()
1484 gl.bindVertexArray(vertexArray); in execute()
1491 gl.deleteVertexArrays(1, &vertexArray); in execute()
1608 uint32_t vertexArray; in execute() local
1609 gl.genVertexArrays(1, &vertexArray); in execute()
1610 gl.bindVertexArray(vertexArray); in execute()
1617 gl.deleteVertexArrays(1, &vertexArray); in execute()
DglsStateChangePerfTestCases.cpp480 GLuint vertexArray; in requireVertexArrays() local
481 gl.genVertexArrays(1, &vertexArray); in requireVertexArrays()
483 m_vertexArrays.push_back(vertexArray); in requireVertexArrays()
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp252 const gl::VertexArray *vertexArray = state.getVertexArray(); in prepareVertexData() local
253 const auto &vertexAttributes = vertexArray->getVertexAttributes(); in prepareVertexData()
254 const auto &vertexBindings = vertexArray->getVertexBindings(); in prepareVertexData()
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp206 struct vertexArray struct in glcts::ViewportArray::Utils
208 vertexArray(deqp::Context &Context);
209 ~vertexArray();
DglcSeparableProgramsTransformFeedbackTests.cpp264 Utils::vertexArray vao(m_context); in iterate()
DglcViewportArrayTests.cpp925 Utils::vertexArray::vertexArray(deqp::Context &context) : m_id(0), m_context(context) in vertexArray() function in glcts::ViewportArray::Utils::vertexArray
932 Utils::vertexArray::~vertexArray() in ~vertexArray()
947 void Utils::vertexArray::bind() in bind()
958 void Utils::vertexArray::generate() in generate()
2605 Utils::vertexArray vao(m_context); in iterate()
/external/angle/src/libANGLE/capture/
Dserialize.cpp1384 void SerializeVertexArray(JsonSerializer *json, gl::VertexArray *vertexArray) in SerializeVertexArray() argument
1386 GroupScope group(json, "VertexArray", vertexArray->id().value); in SerializeVertexArray()
1387 SerializeVertexArrayState(json, vertexArray->getState()); in SerializeVertexArray()
1389 vertexArray->isBufferAccessValidationEnabled()); in SerializeVertexArray()
1481 for (const auto &vertexArray : gl::UnsafeResourceMapIter(vertexArrayMap)) in SerializeContextToString() local
1483 gl::VertexArray *vertexArrayPtr = vertexArray.second; in SerializeContextToString()

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