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123

/external/swiftshader/tests/regres/testlists/vk-default/
Dfragment-shading-barycentric.txt3 …g_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex.vertex_shader
5 …ycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex_flat.vertex_shader
7 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex.vertex_shader
9 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex_flat.vertex_shader
11 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex.vertex_shader
13 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex_flat.vertex_shader
15 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex.vertex_shader
17 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex_flat.vertex_shader
19 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex.vertex_shader
21 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex_flat.vertex_shader
[all …]
Dmultiview.txt95 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15
96 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15_15_15_15
97 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8
98 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8_16_32
99 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.5_10_5_10
100 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8
101 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8_1_1_8
102 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.max_multi_view_view_count
271 dEQP-VK.multiview.index.vertex_shader.no_queries.15
272 dEQP-VK.multiview.index.vertex_shader.no_queries.15_15_15_15
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Dray-query.txt168 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i…
169 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i…
170 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i…
171 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i…
172 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i…
173 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i…
174 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i…
175 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i…
176 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i…
177 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i…
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/external/deqp/external/vulkancts/mustpass/main/vk-default/
Dfragment-shading-barycentric.txt3 …g_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex.vertex_shader
5 …ycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex_flat.vertex_shader
7 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex.vertex_shader
9 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex_flat.vertex_shader
11 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex.vertex_shader
13 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex_flat.vertex_shader
15 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex.vertex_shader
17 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex_flat.vertex_shader
19 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex.vertex_shader
21 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex_flat.vertex_shader
[all …]
Dray-query.txt332 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.inactive_instanc…
333 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.inactive_triangl…
334 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.no_geometries_bo…
335 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.no_primitives_bo…
336 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.no_primitives_top
337 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.inactive_insta…
338 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.inactive_trian…
339 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.no_geometries_…
340 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.no_primitives_…
341 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.no_primitives_…
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Dmultiview.txt95 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15
96 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15_15_15_15
97 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8
98 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8_16_32
99 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.5_10_5_10
100 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8
101 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8_1_1_8
102 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.max_multi_view_view_count
271 dEQP-VK.multiview.index.vertex_shader.no_queries.15
272 dEQP-VK.multiview.index.vertex_shader.no_queries.15_15_15_15
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/external/deqp/android/cts/main/vk-main-2025-03-01/
Dfragment-shading-barycentric.txt2 …g_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex.vertex_shader
4 …ycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex_flat.vertex_shader
6 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex.vertex_shader
8 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex_flat.vertex_shader
10 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex.vertex_shader
12 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex_flat.vertex_shader
14 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex.vertex_shader
16 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex_flat.vertex_shader
18 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex.vertex_shader
20 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex_flat.vertex_shader
[all …]
Dmultiview.txt95 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15
96 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15_15_15_15
97 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8
98 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8_16_32
99 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.5_10_5_10
100 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8
101 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8_1_1_8
102 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.max_multi_view_view_count
216 dEQP-VK.multiview.index.vertex_shader.no_queries.15
217 dEQP-VK.multiview.index.vertex_shader.no_queries.15_15_15_15
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/external/deqp/android/cts/main/vk-main-2023-03-01/
Dray-query.txt2441 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_0
2442 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_1
2443 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_10
2444 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_11
2445 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_12
2446 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_13
2447 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_14
2448 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_15
2449 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_2
2450 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_3
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/external/deqp/android/cts/main/vk-main-2024-03-01/
Dray-query.txt16 dEQP-VK.ray_query.multiple_ray_queries.vertex_shader
138 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16_sfloat.NoFlags
139 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16_sfloat.instance_transform
140 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16_snorm.NoFlags
141 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16_snorm.instance_transform
142 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16b16_sfloat.NoFlags
143 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16b16_sfloat.instance_transform
144 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16b16_snorm.NoFlags
145 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16b16_snorm.instance_transform
146 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16b16a16_sfloat.NoFlags
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/external/deqp/external/openglcts/modules/common/
DglcClipDistance.cpp302 …std::string vertex_shader = tcu::StringTemplate(m_vertex_shader_code_case_0).specialize(speciali… in MaxClipDistancesValueInVertexShaderTest() local
309 …glcts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedba… in MaxClipDistancesValueInVertexShaderTest()
314 << vertex_shader << "\nWith Vertex Shader compilation log:\n" in MaxClipDistancesValueInVertexShaderTest()
389 …std::string vertex_shader = tcu::StringTemplate(m_vertex_shader_code_case_1).specialize(speciali… in MaxClipDistancesValueInFragmentShaderTest() local
392 glcts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest()
397 << vertex_shader << "\nWith Vertex Shader compilation log:\n" in MaxClipDistancesValueInFragmentShaderTest()
478 …std::string vertex_shader = tcu::StringTemplate(m_vertex_shader_code_case_2).specialize(speciali… in ClipDistancesValuePassing() local
481 glcts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing()
486 << vertex_shader << "\nWith Vertex Shader compilation log:\n" in ClipDistancesValuePassing()
772 … glw::GLenum primitive_type, std::string &vertex_shader, in prepareShaderCode() argument
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/external/libkmsxx/kmscube/
Dcube-gles2.cpp11 GLuint vertex_shader, fragment_shader; in GlScene() local
154 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in GlScene()
156 glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); in GlScene()
157 glCompileShader(vertex_shader); in GlScene()
159 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &ret); in GlScene()
172 glAttachShader(program, vertex_shader); in GlScene()
/external/libultrahdr/lib/src/gpu/
Deditorhelper_gl.cpp22 extern const std::string vertex_shader;
187 gl_ctxt->create_shader_program(vertex_shader.c_str(), mirror_horz_fragmentSource.c_str()); in apply_mirror_gles()
193 gl_ctxt->create_shader_program(vertex_shader.c_str(), mirror_vert_fragmentSource.c_str()); in apply_mirror_gles()
230 gl_ctxt->create_shader_program(vertex_shader.c_str(), rotate_90_fragmentSource.c_str()); in apply_rotate_gles()
236 vertex_shader.c_str(), rotate_270_fragmentSource.c_str()); in apply_rotate_gles()
245 gl_ctxt->create_shader_program(vertex_shader.c_str(), rotate_180_fragmentSource.c_str()); in apply_rotate_gles()
282 gl_ctxt->create_shader_program(vertex_shader.c_str(), crop_fragmentSource.c_str()); in apply_crop_gles()
331 gl_ctxt->create_shader_program(vertex_shader.c_str(), shader_code.c_str()); in apply_resize_gles()
/external/rust/android-crates-io/crates/vulkano/src/pipeline/graphics/
Dtests.rs42 vertex_shader: unsafe { in create()
92 vertex_shader: unsafe { in bad_primitive_restart()
149 vertex_shader: unsafe { in multi_viewport_feature()
203 vertex_shader: unsafe { in max_viewports()
257 vertex_shader: unsafe { in no_depth_attachment()
Dbuilder.rs71 vertex_shader: Option<(EntryPoint<'vs>, Vss)>, field
115 vertex_shader: None, in new()
177 self.vertex_shader.as_ref().map(|s| &s.0), in with_auto_layout()
278 .definition(self.vertex_shader.as_ref().unwrap().0.input_interface())?; in with_pipeline_layout()
304 vertex_shader, in with_pipeline_layout()
323 let has_vertex_input_state = vertex_shader.is_some(); in with_pipeline_layout()
375 vertex_shader: _, in with_pipeline_layout()
439 vertex_shader, in validate_create()
974 if let Some((entry_point, specialization_data)) = vertex_shader { in validate_create()
2566 vertex_shader, in record_create()
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/external/rust/android-crates-io/crates/khronos-egl/examples/
Dwayland-static.rs229 let vertex_shader = gl::CreateShader(gl::VERTEX_SHADER); in render() localVariable
232 gl::ShaderSource(vertex_shader, 1, (&[src]).as_ptr(), ptr::null()); in render()
234 gl::CompileShader(vertex_shader); in render()
235 check_shader_status(vertex_shader); in render()
247 gl::AttachShader(program, vertex_shader); in render()
Dwayland-dynamic.rs239 let vertex_shader = gl::CreateShader(gl::VERTEX_SHADER); in render() localVariable
242 gl::ShaderSource(vertex_shader, 1, (&[src]).as_ptr(), ptr::null()); in render()
244 gl::CompileShader(vertex_shader); in render()
245 check_shader_status(vertex_shader); in render()
257 gl::AttachShader(program, vertex_shader); in render()
/external/deqp/external/vulkancts/mustpass/main/vksc-default/
Dmultiview.txt60 dEQP-VKSC.multiview.index.vertex_shader.no_queries.15
61 dEQP-VKSC.multiview.index.vertex_shader.no_queries.15_15_15_15
62 dEQP-VKSC.multiview.index.vertex_shader.no_queries.1_2_4_8
63 dEQP-VKSC.multiview.index.vertex_shader.no_queries.1_2_4_8_16_32
64 dEQP-VKSC.multiview.index.vertex_shader.no_queries.5_10_5_10
65 dEQP-VKSC.multiview.index.vertex_shader.no_queries.8
66 dEQP-VKSC.multiview.index.vertex_shader.no_queries.8_1_1_8
67 dEQP-VKSC.multiview.index.vertex_shader.no_queries.max_multi_view_view_count
255 dEQP-VKSC.multiview.renderpass2.index.vertex_shader.no_queries.15
256 dEQP-VKSC.multiview.renderpass2.index.vertex_shader.no_queries.15_15_15_15
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/external/deqp-deps/amber/src/dawn/
Dpipeline_info.h48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo()
52 ::dawn::ShaderModule vertex_shader;
Dpipeline_info_test.cc41 EXPECT_FALSE(static_cast<bool>(rpi.vertex_shader)); in TEST_F()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c263 if (draw->vs.vertex_shader) { in draw_is_vs_window_space()
264 struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_is_vs_window_space()
608 return &draw->vs.vertex_shader->info; in draw_get_shader_info()
704 const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_total_vs_outputs()
921 return draw->vs.vertex_shader->viewport_index_output; in draw_current_shader_viewport_index_output()
938 return draw->vs.vertex_shader->info.writes_viewport_index; in draw_current_shader_uses_viewport_index()
984 return draw->vs.vertex_shader->info.num_written_clipdistance; in draw_current_shader_num_written_clipdistances()
996 return draw->vs.vertex_shader->info.num_written_culldistance; in draw_current_shader_num_written_culldistances()
Ddraw_pt_fetch_shade_emit.c76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare()
143 fse->active = draw_vs_lookup_variant(draw->vs.vertex_shader, &fse->key); in fse_prepare()
171 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
Ddraw_vs.c131 draw->vs.vertex_shader = dvs; in draw_bind_vertex_shader()
142 draw->vs.vertex_shader = NULL; in draw_bind_vertex_shader()
/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp367 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
371 vertex_shader = vertex_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects()
376 vertex_shader = vertex_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects()
381 const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
/external/llvm/test/CodeGen/AMDGPU/
Dno-hsa-graphics-shaders.ll9 define amdgpu_vs void @vertex_shader() #0 {

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