/external/swiftshader/tests/regres/testlists/vk-default/ |
D | fragment-shading-barycentric.txt | 3 …g_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex.vertex_shader 5 …ycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex_flat.vertex_shader 7 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex.vertex_shader 9 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex_flat.vertex_shader 11 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex.vertex_shader 13 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex_flat.vertex_shader 15 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex.vertex_shader 17 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex_flat.vertex_shader 19 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex.vertex_shader 21 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex_flat.vertex_shader [all …]
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D | multiview.txt | 95 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15 96 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15_15_15_15 97 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8 98 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8_16_32 99 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.5_10_5_10 100 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8 101 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8_1_1_8 102 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.max_multi_view_view_count 271 dEQP-VK.multiview.index.vertex_shader.no_queries.15 272 dEQP-VK.multiview.index.vertex_shader.no_queries.15_15_15_15 [all …]
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D | ray-query.txt | 168 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i… 169 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i… 170 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i… 171 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i… 172 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i… 173 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i… 174 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i… 175 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i… 176 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i… 177 dEQP-VK.ray_query.acceleration_structures.empty.sparse_binding_structures.vertex_shader.gpu_built.i… [all …]
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/external/deqp/external/vulkancts/mustpass/main/vk-default/ |
D | fragment-shading-barycentric.txt | 3 …g_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex.vertex_shader 5 …ycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex_flat.vertex_shader 7 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex.vertex_shader 9 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex_flat.vertex_shader 11 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex.vertex_shader 13 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex_flat.vertex_shader 15 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex.vertex_shader 17 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex_flat.vertex_shader 19 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex.vertex_shader 21 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex_flat.vertex_shader [all …]
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D | ray-query.txt | 332 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.inactive_instanc… 333 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.inactive_triangl… 334 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.no_geometries_bo… 335 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.no_primitives_bo… 336 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_none.no_primitives_top 337 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.inactive_insta… 338 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.inactive_trian… 339 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.no_geometries_… 340 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.no_primitives_… 341 dEQP-VK.ray_query.acceleration_structures.empty.vertex_shader.cpu_built.index_uint16.no_primitives_… [all …]
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D | multiview.txt | 95 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15 96 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15_15_15_15 97 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8 98 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8_16_32 99 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.5_10_5_10 100 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8 101 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8_1_1_8 102 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.max_multi_view_view_count 271 dEQP-VK.multiview.index.vertex_shader.no_queries.15 272 dEQP-VK.multiview.index.vertex_shader.no_queries.15_15_15_15 [all …]
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/external/deqp/android/cts/main/vk-main-2025-03-01/ |
D | fragment-shading-barycentric.txt | 2 …g_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex.vertex_shader 4 …ycentric.data.provoking_first.dynamic.line_list.no_clip.array2.double.per_vertex_flat.vertex_shader 6 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex.vertex_shader 8 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec2.per_vertex_flat.vertex_shader 10 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex.vertex_shader 12 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec3.per_vertex_flat.vertex_shader 14 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex.vertex_shader 16 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.dvec4.per_vertex_flat.vertex_shader 18 …ng_barycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex.vertex_shader 20 …rycentric.data.provoking_first.dynamic.line_list.no_clip.array2.float.per_vertex_flat.vertex_shader [all …]
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D | multiview.txt | 95 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15 96 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.15_15_15_15 97 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8 98 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.1_2_4_8_16_32 99 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.5_10_5_10 100 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8 101 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.8_1_1_8 102 dEQP-VK.multiview.dynamic_rendering.index.vertex_shader.no_queries.max_multi_view_view_count 216 dEQP-VK.multiview.index.vertex_shader.no_queries.15 217 dEQP-VK.multiview.index.vertex_shader.no_queries.15_15_15_15 [all …]
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/external/deqp/android/cts/main/vk-main-2023-03-01/ |
D | ray-query.txt | 2441 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_0 2442 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_1 2443 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_10 2444 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_11 2445 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_12 2446 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_13 2447 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_14 2448 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_15 2449 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_2 2450 dEQP-VK.ray_query.opacity_micromap.render.vertex_shader.NoFlags.map_value.2.level_3 [all …]
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/external/deqp/android/cts/main/vk-main-2024-03-01/ |
D | ray-query.txt | 16 dEQP-VK.ray_query.multiple_ray_queries.vertex_shader 138 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16_sfloat.NoFlags 139 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16_sfloat.instance_transform 140 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16_snorm.NoFlags 141 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16_snorm.instance_transform 142 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16b16_sfloat.NoFlags 143 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16b16_sfloat.instance_transform 144 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16b16_snorm.NoFlags 145 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16b16_snorm.instance_transform 146 dEQP-VK.ray_query.position_fetch.vertex_shader.cpu_built.r16g16b16a16_sfloat.NoFlags [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcClipDistance.cpp | 302 …std::string vertex_shader = tcu::StringTemplate(m_vertex_shader_code_case_0).specialize(speciali… in MaxClipDistancesValueInVertexShaderTest() local 309 …glcts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedba… in MaxClipDistancesValueInVertexShaderTest() 314 << vertex_shader << "\nWith Vertex Shader compilation log:\n" in MaxClipDistancesValueInVertexShaderTest() 389 …std::string vertex_shader = tcu::StringTemplate(m_vertex_shader_code_case_1).specialize(speciali… in MaxClipDistancesValueInFragmentShaderTest() local 392 glcts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest() 397 << vertex_shader << "\nWith Vertex Shader compilation log:\n" in MaxClipDistancesValueInFragmentShaderTest() 478 …std::string vertex_shader = tcu::StringTemplate(m_vertex_shader_code_case_2).specialize(speciali… in ClipDistancesValuePassing() local 481 glcts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing() 486 << vertex_shader << "\nWith Vertex Shader compilation log:\n" in ClipDistancesValuePassing() 772 … glw::GLenum primitive_type, std::string &vertex_shader, in prepareShaderCode() argument [all …]
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 11 GLuint vertex_shader, fragment_shader; in GlScene() local 154 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in GlScene() 156 glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); in GlScene() 157 glCompileShader(vertex_shader); in GlScene() 159 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &ret); in GlScene() 172 glAttachShader(program, vertex_shader); in GlScene()
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/external/libultrahdr/lib/src/gpu/ |
D | editorhelper_gl.cpp | 22 extern const std::string vertex_shader; 187 gl_ctxt->create_shader_program(vertex_shader.c_str(), mirror_horz_fragmentSource.c_str()); in apply_mirror_gles() 193 gl_ctxt->create_shader_program(vertex_shader.c_str(), mirror_vert_fragmentSource.c_str()); in apply_mirror_gles() 230 gl_ctxt->create_shader_program(vertex_shader.c_str(), rotate_90_fragmentSource.c_str()); in apply_rotate_gles() 236 vertex_shader.c_str(), rotate_270_fragmentSource.c_str()); in apply_rotate_gles() 245 gl_ctxt->create_shader_program(vertex_shader.c_str(), rotate_180_fragmentSource.c_str()); in apply_rotate_gles() 282 gl_ctxt->create_shader_program(vertex_shader.c_str(), crop_fragmentSource.c_str()); in apply_crop_gles() 331 gl_ctxt->create_shader_program(vertex_shader.c_str(), shader_code.c_str()); in apply_resize_gles()
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/external/rust/android-crates-io/crates/vulkano/src/pipeline/graphics/ |
D | tests.rs | 42 vertex_shader: unsafe { in create() 92 vertex_shader: unsafe { in bad_primitive_restart() 149 vertex_shader: unsafe { in multi_viewport_feature() 203 vertex_shader: unsafe { in max_viewports() 257 vertex_shader: unsafe { in no_depth_attachment()
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D | builder.rs | 71 vertex_shader: Option<(EntryPoint<'vs>, Vss)>, field 115 vertex_shader: None, in new() 177 self.vertex_shader.as_ref().map(|s| &s.0), in with_auto_layout() 278 .definition(self.vertex_shader.as_ref().unwrap().0.input_interface())?; in with_pipeline_layout() 304 vertex_shader, in with_pipeline_layout() 323 let has_vertex_input_state = vertex_shader.is_some(); in with_pipeline_layout() 375 vertex_shader: _, in with_pipeline_layout() 439 vertex_shader, in validate_create() 974 if let Some((entry_point, specialization_data)) = vertex_shader { in validate_create() 2566 vertex_shader, in record_create() [all …]
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/external/rust/android-crates-io/crates/khronos-egl/examples/ |
D | wayland-static.rs | 229 let vertex_shader = gl::CreateShader(gl::VERTEX_SHADER); in render() localVariable 232 gl::ShaderSource(vertex_shader, 1, (&[src]).as_ptr(), ptr::null()); in render() 234 gl::CompileShader(vertex_shader); in render() 235 check_shader_status(vertex_shader); in render() 247 gl::AttachShader(program, vertex_shader); in render()
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D | wayland-dynamic.rs | 239 let vertex_shader = gl::CreateShader(gl::VERTEX_SHADER); in render() localVariable 242 gl::ShaderSource(vertex_shader, 1, (&[src]).as_ptr(), ptr::null()); in render() 244 gl::CompileShader(vertex_shader); in render() 245 check_shader_status(vertex_shader); in render() 257 gl::AttachShader(program, vertex_shader); in render()
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/external/deqp/external/vulkancts/mustpass/main/vksc-default/ |
D | multiview.txt | 60 dEQP-VKSC.multiview.index.vertex_shader.no_queries.15 61 dEQP-VKSC.multiview.index.vertex_shader.no_queries.15_15_15_15 62 dEQP-VKSC.multiview.index.vertex_shader.no_queries.1_2_4_8 63 dEQP-VKSC.multiview.index.vertex_shader.no_queries.1_2_4_8_16_32 64 dEQP-VKSC.multiview.index.vertex_shader.no_queries.5_10_5_10 65 dEQP-VKSC.multiview.index.vertex_shader.no_queries.8 66 dEQP-VKSC.multiview.index.vertex_shader.no_queries.8_1_1_8 67 dEQP-VKSC.multiview.index.vertex_shader.no_queries.max_multi_view_view_count 255 dEQP-VKSC.multiview.renderpass2.index.vertex_shader.no_queries.15 256 dEQP-VKSC.multiview.renderpass2.index.vertex_shader.no_queries.15_15_15_15 [all …]
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/external/deqp-deps/amber/src/dawn/ |
D | pipeline_info.h | 48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo() 52 ::dawn::ShaderModule vertex_shader;
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D | pipeline_info_test.cc | 41 EXPECT_FALSE(static_cast<bool>(rpi.vertex_shader)); in TEST_F()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.c | 263 if (draw->vs.vertex_shader) { in draw_is_vs_window_space() 264 struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_is_vs_window_space() 608 return &draw->vs.vertex_shader->info; in draw_get_shader_info() 704 const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_total_vs_outputs() 921 return draw->vs.vertex_shader->viewport_index_output; in draw_current_shader_viewport_index_output() 938 return draw->vs.vertex_shader->info.writes_viewport_index; in draw_current_shader_uses_viewport_index() 984 return draw->vs.vertex_shader->info.num_written_clipdistance; in draw_current_shader_num_written_clipdistances() 996 return draw->vs.vertex_shader->info.num_written_culldistance; in draw_current_shader_num_written_culldistances()
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D | draw_pt_fetch_shade_emit.c | 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare() 143 fse->active = draw_vs_lookup_variant(draw->vs.vertex_shader, &fse->key); in fse_prepare() 171 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
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D | draw_vs.c | 131 draw->vs.vertex_shader = dvs; in draw_bind_vertex_shader() 142 draw->vs.vertex_shader = NULL; in draw_bind_vertex_shader()
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/external/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 367 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 371 vertex_shader = vertex_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 376 vertex_shader = vertex_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 381 const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/external/llvm/test/CodeGen/AMDGPU/ |
D | no-hsa-graphics-shaders.ll | 9 define amdgpu_vs void @vertex_shader() #0 {
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