Searched refs:vsUniformValue (Results 1 – 1 of 1) sorted by relevance
548 float vsUniformValue = (i % 2) == 0 ? (11.0 + (i - 50)) : (11.0 - (i - 50)); in TEST_P() local549 GLColor expectedColor = vsUniformValue > 11.0f ? GLColor::red : GLColor::green; in TEST_P()550 glUniform1f(uniformVSLocation, vsUniformValue); in TEST_P()734 float vsUniformValue; in TEST_P() local740 vsUniformValue = 11.0 + (i - 50); in TEST_P()742 glUniform1f(uniformVSLocation, vsUniformValue); in TEST_P()746 vsUniformValue = 11.0 - (i - 50); in TEST_P()749 glUniform1f(uniformVSLocation, vsUniformValue); in TEST_P()752 GLColor expectedColor = vsUniformValue > 11.0f ? GLColor::red : GLColor::green; in TEST_P()