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Searched refs:vs_code (Results 1 – 12 of 12) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderBarrier.cpp441 static const char *vs_code = "${VERSION}\n" in getVSCode() local
450 return vs_code; in getVSCode()
646 static const char *vs_code = "${VERSION}\n" in getVSCode() local
652 return vs_code; in getVSCode()
844 static const char *vs_code = "${VERSION}\n" in getVSCode() local
850 return vs_code; in getVSCode()
/external/deqp/external/openglcts/modules/common/
DglcSeparableProgramsTransformFeedbackTests.cpp82 static const GLchar *vs_code = "${VERSION}\n" variable
332 {vs_code, vs_tf_varyings, 1} // vertex_stage in init()
339 {vs_code, vs_tf_varyings, 1} // vertex_stage in init()
DglcShaderIntegerMixTests.cpp383 std::string vs_code = tcu::StringTemplate(vs_template).specialize(args); in test() local
388 glu::makeVtxFragSources(vs_code.c_str(), fs_code.c_str())); in test()
DglcClipDistance.cpp669 std::string vs_code, fs_code; in test() local
671 … redeclaration, redeclaration, i_clip_count, i_clip_function, primitive_type, vs_code, fs_code); in test()
673 glcts::ClipDistance::Utility::Program program(gl, vs_code, fs_code); in test()
681 << vs_code << "\nWith Vertex Shader compilation log:\n" in test()
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.hpp279 …void buildProgram(const char *fs_code, const char *vs_code, const char *tc_code, const char *te_co…
DesextcDrawElementsBaseVertexTests.cpp216 void DrawElementsBaseVertexTestBase::buildProgram(const char *fs_code, const char *vs_code, const c… in buildProgram() argument
249 &vs_code, nullptr); /* length */ in buildProgram()
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp50 const GLchar *vs_code);
79 const GLchar *vs_code) in createAndBuildProgram() argument
87 …GLchar *shader_sources[N_SHADER_STAGES] = {cs_code, fs_code, gs_code, tcs_code, tes_code, vs_code}; in createAndBuildProgram()
Dgl4cVertexAttrib64BitTest.cpp3636 const char *vs_code = "#version 400\n" in initProgramObject() local
3667 BuildProgramVSOnly(m_po_id, vs_code, m_vs_id); in initProgramObject()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAPI.cpp105 const char *GeometryShaderCreateShaderProgramvTest::vs_code = "${VERSION}\n" member in glcts::GeometryShaderCreateShaderProgramvTest
280 /* parts */ &vs_code); in iterate()
2276 const char *vs_code = "${VERSION}\n" in iterate() local
2351 vs_code_specialized = specializeShader(1, &vs_code); in iterate()
2595 const char *vs_code = "${VERSION}\n" in iterate() local
2687 vs_code_specialized = specializeShader(1, &vs_code); in iterate()
3757 const char *vs_code = "${VERSION}\n" in iterate() local
3808 std::string vs_code_specialized = specializeShader(1, &vs_code); in iterate()
DesextcGeometryShaderLinking.cpp681 std::string vs_code = "${VERSION}\n" in getSpecializedVSCode() local
689 const char *vs_code_raw = vs_code.c_str(); in getSpecializedVSCode()
2378 const char *vs_code = "${VERSION}\n" in iterate() local
2424 std::string vs_code_specialized = specializeShader(1, &vs_code); in iterate()
DesextcGeometryShaderRendering.cpp873 std::string vs_code = getVertexShaderCode(); in initTest() local
968 const char *vs_code_ptr = vs_code.c_str(); in initTest()
3132 static std::string vs_code = in getVertexShaderCode() local
3337 result = vs_code; in getVertexShaderCode()
4882 static std::string vs_code = in getVertexShaderCode() local
5327 result = vs_code; in getVertexShaderCode()
DesextcGeometryShaderAPI.hpp79 static const char *vs_code; member in glcts::GeometryShaderCreateShaderProgramvTest