/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 158 , vs_id(0) in MultisampleTextureGetActiveUniformSamplersTest() 177 vs_id = gl.createShader(GL_VERTEX_SHADER); in initInternals() 189 gl.deleteShader(vs_id); in deinitInternals() 209 gl.attachShader(po_id, vs_id); in iterate() 242 gl.shaderSource(vs_id, 1, /* count */ in iterate() 248 gl.shaderSource(vs_id, 1, /* count */ in iterate() 254 gl.compileShader(vs_id); in iterate() 257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 263 gl.getShaderInfoLog(vs_id, 1024, 0, temp); in iterate()
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 274 , vs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest() 354 if (vs_id != 0) in deinit() 356 gl.deleteShader(vs_id); in deinit() 358 vs_id = 0; in deinit() 376 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate() 461 const glw::GLuint shader_ids[] = {fs_id, fs_depth_preview_id, vs_id}; in iterate() 485 gl.attachShader(po_depth_preview_id, vs_id); in iterate() 487 gl.attachShader(po_id, vs_id); in iterate() 709 , vs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest() [all …]
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D | es31cTextureStorageMultisampleFunctionalTests.hpp | 83 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest 106 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest 206 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
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D | es31cTextureStorageMultisampleGetActiveUniformTests.hpp | 59 glw::GLint vs_id; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTCTE.hpp | 133 glw::GLuint vs_id; member 156 vs_id = 0; in _run() 236 glw::GLuint vs_id; member 262 , vs_id(0) in _run() 409 glw::GLuint vs_id; member 420 vs_id = 0; in _test_descriptor() 491 glw::GLuint vs_id; member 501 vs_id = 0; in _test_descriptor()
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D | esextcTessellationShaderTCTE.cpp | 217 if (run.vs_id != 0) in deinitTestRun() 219 gl.deleteShader(run.vs_id); in deinitTestRun() 221 run.vs_id = 0; in deinitTestRun() 358 run.vs_id = gl.createShader(GL_VERTEX_SHADER); in executeTestRun() 371 gl.attachShader(run.po_id, run.vs_id); in executeTestRun() 401 shaderSourceSpecialized(run.vs_id, 1 /* count */, &vs_body); in executeTestRun() 805 const glw::GLuint shaders[] = {run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id}; in executeTestRun() 1981 if (run.vs_id != 0) in deinitTestRun() 1983 gl.deleteShader(run.vs_id); in deinitTestRun() 1985 run.vs_id = 0; in deinitTestRun() [all …]
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D | esextcTessellationShaderPoints.hpp | 104 glw::GLint vs_id; member 121 vs_id = 0; in _test_descriptor()
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D | esextcTessellationShaderPoints.cpp | 134 if (test.vs_id != 0) in deinit() 136 gl.deleteShader(test.vs_id); in deinit() 513 test.vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 524 … test.tcs_id ? 1 : 0, &test.tcs_body, test.vs_id, test.vs_id ? 1 : 0, &test.vs_body); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.cpp | 194 test->gs_parts, test->vs_id, test->n_vs_parts, test->vs_parts); in buildProgramForLRTest() 296 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 300 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 304 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 309 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_S… in iterate() 650 if (m_tests[n_current_test].vs_id != 0) in deinit() 652 gl.deleteShader(m_tests[n_current_test].vs_id); in deinit()
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D | esextcGeometryShaderLayeredRendering.hpp | 148 glw::GLuint vs_id; member
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D | esextcGeometryShaderInput.cpp | 775 if (0 != info.vs_id) in deinitCase() 777 gl.deleteShader(info.vs_id); in deinitCase() 836 info.vs_id = gl.createShader(GL_VERTEX_SHADER); in initCaseProgram() 852 … geometry_shader_parts, info.vs_id, 1 /* number of vertex shader code parts */, in initCaseProgram()
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D | esextcGeometryShaderInput.hpp | 168 glw::GLint vs_id; member
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cPipelineStatisticsQueryTests.cpp | 1731 glw::GLuint vs_id = 0; in buildProgram() local 1776 vs_id = gl.createShader(GL_VERTEX_SHADER); in buildProgram() 1817 if (vs_id != 0) in buildProgram() 1819 gl.shaderSource(vs_id, 1, /* count */ in buildProgram() 1826 const glw::GLuint so_ids[] = {cs_id, fs_id, gs_id, tc_id, te_id, vs_id}; in buildProgram() 1892 if (vs_id != 0) in buildProgram() 1894 gl.deleteShader(vs_id); in buildProgram()
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D | gl4cSparseBufferTests.cpp | 202 glw::GLuint vs_id = 0; in createProgram() local 213 vs_id = gl.createShader(GL_VERTEX_SHADER); in createProgram() 225 gl.attachShader(po_id, vs_id); in createProgram() 237 gl.shaderSource(vs_id, n_vs_body_parts, vs_body_parts, NULL); /* length */ in createProgram() 242 const glw::GLuint so_ids[] = {fs_id, vs_id}; in createProgram() 306 if (vs_id != 0) in createProgram() 308 gl.deleteShader(vs_id); in createProgram() 310 vs_id = 0; in createProgram()
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 1901 GLuint vs_id, fs_id, gs_id, tes_id = 0; in add_shader_program() local 1909 vs_id = vs->program_id; in add_shader_program() 1928 vs_id = prog_id; in add_shader_program() 1941 set_stream_out_varyings(sub_ctx, vs_id, &vs->sel->sinfo); in add_shader_program() 1976 glBindAttribLocation(vs_id, i, name); in add_shader_program() 2079 sprog->attrib_locs[i] = glGetAttribLocation(vs_id, name); in add_shader_program() 2104 GLuint vs_id, in lookup_shader_program() argument 2111 uint64_t vs_fs_key = (((uint64_t)fs_id) << 32) | (vs_id & ~VREND_PROGRAM_NQUEUE_MASK) | in lookup_shader_program() 2116 struct list_head *programs = &sub_ctx->gl_programs[vs_id & VREND_PROGRAM_NQUEUE_MASK]; in lookup_shader_program() 5316 GLuint vs_id = vs->id; in vrend_select_program() local [all …]
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/external/mesa3d/src/freedreno/vulkan/ |
D | tu_clear_blit.cc | 871 enum global_shader vs_id = in r3d_common() 874 struct ir3_shader_variant *vs = cmd->device->global_shader_variants[vs_id]; in r3d_common() 875 uint64_t vs_iova = cmd->device->global_shader_va[vs_id]; in r3d_common()
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