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Searched refs:vs_id (Results 1 – 16 of 16) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp158 , vs_id(0) in MultisampleTextureGetActiveUniformSamplersTest()
177 vs_id = gl.createShader(GL_VERTEX_SHADER); in initInternals()
189 gl.deleteShader(vs_id); in deinitInternals()
209 gl.attachShader(po_id, vs_id); in iterate()
242 gl.shaderSource(vs_id, 1, /* count */ in iterate()
248 gl.shaderSource(vs_id, 1, /* count */ in iterate()
254 gl.compileShader(vs_id); in iterate()
257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
263 gl.getShaderInfoLog(vs_id, 1024, 0, temp); in iterate()
Des31cTextureStorageMultisampleFunctionalTests.cpp274 , vs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest()
354 if (vs_id != 0) in deinit()
356 gl.deleteShader(vs_id); in deinit()
358 vs_id = 0; in deinit()
376 vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); in iterate()
461 const glw::GLuint shader_ids[] = {fs_id, fs_depth_preview_id, vs_id}; in iterate()
485 gl.attachShader(po_depth_preview_id, vs_id); in iterate()
487 gl.attachShader(po_id, vs_id); in iterate()
709 , vs_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest()
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Des31cTextureStorageMultisampleFunctionalTests.hpp83 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledDepthAttachmentTest
106 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest
206 glw::GLuint vs_id; member in glcts::MultisampleTextureFunctionalTestsTextureSizeFragmentShadersTest
Des31cTextureStorageMultisampleGetActiveUniformTests.hpp59 glw::GLint vs_id; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTCTE.hpp133 glw::GLuint vs_id; member
156 vs_id = 0; in _run()
236 glw::GLuint vs_id; member
262 , vs_id(0) in _run()
409 glw::GLuint vs_id; member
420 vs_id = 0; in _test_descriptor()
491 glw::GLuint vs_id; member
501 vs_id = 0; in _test_descriptor()
DesextcTessellationShaderTCTE.cpp217 if (run.vs_id != 0) in deinitTestRun()
219 gl.deleteShader(run.vs_id); in deinitTestRun()
221 run.vs_id = 0; in deinitTestRun()
358 run.vs_id = gl.createShader(GL_VERTEX_SHADER); in executeTestRun()
371 gl.attachShader(run.po_id, run.vs_id); in executeTestRun()
401 shaderSourceSpecialized(run.vs_id, 1 /* count */, &vs_body); in executeTestRun()
805 const glw::GLuint shaders[] = {run.fs_id, run.gs_id, run.tcs_id, run.tes_id, run.vs_id}; in executeTestRun()
1981 if (run.vs_id != 0) in deinitTestRun()
1983 gl.deleteShader(run.vs_id); in deinitTestRun()
1985 run.vs_id = 0; in deinitTestRun()
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DesextcTessellationShaderPoints.hpp104 glw::GLint vs_id; member
121 vs_id = 0; in _test_descriptor()
DesextcTessellationShaderPoints.cpp134 if (test.vs_id != 0) in deinit()
136 gl.deleteShader(test.vs_id); in deinit()
513 test.vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
524 … test.tcs_id ? 1 : 0, &test.tcs_body, test.vs_id, test.vs_id ? 1 : 0, &test.vs_body); in iterate()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.cpp194 test->gs_parts, test->vs_id, test->n_vs_parts, test->vs_parts); in buildProgramForLRTest()
296 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
300 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
304 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
309 …m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_S… in iterate()
650 if (m_tests[n_current_test].vs_id != 0) in deinit()
652 gl.deleteShader(m_tests[n_current_test].vs_id); in deinit()
DesextcGeometryShaderLayeredRendering.hpp148 glw::GLuint vs_id; member
DesextcGeometryShaderInput.cpp775 if (0 != info.vs_id) in deinitCase()
777 gl.deleteShader(info.vs_id); in deinitCase()
836 info.vs_id = gl.createShader(GL_VERTEX_SHADER); in initCaseProgram()
852 … geometry_shader_parts, info.vs_id, 1 /* number of vertex shader code parts */, in initCaseProgram()
DesextcGeometryShaderInput.hpp168 glw::GLint vs_id; member
/external/deqp/external/openglcts/modules/gl/
Dgl4cPipelineStatisticsQueryTests.cpp1731 glw::GLuint vs_id = 0; in buildProgram() local
1776 vs_id = gl.createShader(GL_VERTEX_SHADER); in buildProgram()
1817 if (vs_id != 0) in buildProgram()
1819 gl.shaderSource(vs_id, 1, /* count */ in buildProgram()
1826 const glw::GLuint so_ids[] = {cs_id, fs_id, gs_id, tc_id, te_id, vs_id}; in buildProgram()
1892 if (vs_id != 0) in buildProgram()
1894 gl.deleteShader(vs_id); in buildProgram()
Dgl4cSparseBufferTests.cpp202 glw::GLuint vs_id = 0; in createProgram() local
213 vs_id = gl.createShader(GL_VERTEX_SHADER); in createProgram()
225 gl.attachShader(po_id, vs_id); in createProgram()
237 gl.shaderSource(vs_id, n_vs_body_parts, vs_body_parts, NULL); /* length */ in createProgram()
242 const glw::GLuint so_ids[] = {fs_id, vs_id}; in createProgram()
306 if (vs_id != 0) in createProgram()
308 gl.deleteShader(vs_id); in createProgram()
310 vs_id = 0; in createProgram()
/external/virglrenderer/src/
Dvrend_renderer.c1901 GLuint vs_id, fs_id, gs_id, tes_id = 0; in add_shader_program() local
1909 vs_id = vs->program_id; in add_shader_program()
1928 vs_id = prog_id; in add_shader_program()
1941 set_stream_out_varyings(sub_ctx, vs_id, &vs->sel->sinfo); in add_shader_program()
1976 glBindAttribLocation(vs_id, i, name); in add_shader_program()
2079 sprog->attrib_locs[i] = glGetAttribLocation(vs_id, name); in add_shader_program()
2104 GLuint vs_id, in lookup_shader_program() argument
2111 uint64_t vs_fs_key = (((uint64_t)fs_id) << 32) | (vs_id & ~VREND_PROGRAM_NQUEUE_MASK) | in lookup_shader_program()
2116 struct list_head *programs = &sub_ctx->gl_programs[vs_id & VREND_PROGRAM_NQUEUE_MASK]; in lookup_shader_program()
5316 GLuint vs_id = vs->id; in vrend_select_program() local
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/external/mesa3d/src/freedreno/vulkan/
Dtu_clear_blit.cc871 enum global_shader vs_id = in r3d_common()
874 struct ir3_shader_variant *vs = cmd->device->global_shader_variants[vs_id]; in r3d_common()
875 uint64_t vs_iova = cmd->device->global_shader_va[vs_id]; in r3d_common()