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Searched refs:vs_layered (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_clear.c94 if (st->clear.vs_layered) { in st_destroy_clear()
95 st->pipe->delete_vs_state(st->pipe, st->clear.vs_layered); in st_destroy_clear()
96 st->clear.vs_layered = NULL; in st_destroy_clear()
171 if (!st->clear.vs_layered) { in set_vertex_shader_layered()
175 st->clear.vs_layered = make_nir_clear_vertex_shader(st, true); in set_vertex_shader_layered()
177 st->clear.vs_layered = util_make_layered_clear_helper_vertex_shader(pipe); in set_vertex_shader_layered()
182 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered); in set_vertex_shader_layered()
Dst_context.h321 void *vs_layered; member
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c74 void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */ member
437 if (!ctx->vs_layered) { in get_vs_layered()
438 ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe); in get_vs_layered()
440 return ctx->vs_layered; in get_vs_layered()
522 if (ctx->vs_layered) in util_blitter_destroy()
523 pipe->delete_vs_state(pipe, ctx->vs_layered); in util_blitter_destroy()