Searched refs:vs_ucp_dirty (Results 1 – 2 of 2) sorted by relevance
267 rctx->driver_consts[PIPE_SHADER_VERTEX].vs_ucp_dirty = true; in r600_set_clip_state()268 rctx->driver_consts[PIPE_SHADER_GEOMETRY].vs_ucp_dirty = true; in r600_set_clip_state()270 rctx->driver_consts[PIPE_SHADER_TESS_EVAL].vs_ucp_dirty = true; in r600_set_clip_state()1335 if (!info->vs_ucp_dirty && in r600_update_driver_const_buffers()1344 if (info->vs_ucp_dirty) { in r600_update_driver_const_buffers()1354 info->vs_ucp_dirty = false; in r600_update_driver_const_buffers()
385 bool vs_ucp_dirty; member