Searched refs:zScaleTransfData (Results 1 – 1 of 1) sorted by relevance
419 … float zScaleTransfData[4 * 4] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, in MultiTexShader() local422 … transformation = transformation * Mat4(zScaleTransfData) * Mat4(zTranslationTransfData); in MultiTexShader()