Searched refs:asset_source (Results 1 – 1 of 1) sorted by relevance
868 auto asset_source = util::make_unique<AssetManagerSymbolSource>(); in LoadSymbolsFromIncludePaths() local918 if (!asset_source->AddAssetPath(path)) { in LoadSymbolsFromIncludePaths()928 for (auto& entry : asset_source->GetAssignedPackageIds()) { in LoadSymbolsFromIncludePaths()936 std::unique_ptr<SymbolTable::Symbol> symbol = asset_source->FindByName( in LoadSymbolsFromIncludePaths()941 ExtractCompileSdkVersions(asset_source->GetAssetManager()); in LoadSymbolsFromIncludePaths()943 } else if (asset_source->IsPackageDynamic(entry.first, entry.second)) { in LoadSymbolsFromIncludePaths()948 context_->GetExternalSymbols()->AppendSource(std::move(asset_source)); in LoadSymbolsFromIncludePaths()