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Searched refs:blurBuilder (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/renderengine/skia/filters/
DKawaseBlurFilter.cpp105 SkRuntimeShaderBuilder blurBuilder(mBlurEffect); in generate() local
106 blurBuilder.child("child") = in generate()
108 blurBuilder.uniform("in_blurOffset") = radiusByPasses * kInputScale; in generate()
112 sk_sp<SkImage> tmpBlur = makeImage(surface.get(), &blurBuilder); in generate()
125 blurBuilder.child("child") = in generate()
127 blurBuilder.uniform("in_blurOffset") = (float) i * radiusByPasses * kInputScale; in generate()
128 tmpBlur = makeImage(surfaceTwo.get(), &blurBuilder); in generate()
DBlurFilter.cpp102 SkRuntimeShaderBuilder blurBuilder(mMixEffect); in drawBlurRegion() local
103 blurBuilder.child("blurredInput") = blurShader; in drawBlurRegion()
104 blurBuilder.child("originalInput") = in drawBlurRegion()
107 blurBuilder.uniform("mixFactor") = blurRadius / mMaxCrossFadeRadius; in drawBlurRegion()
109 paint.setShader(blurBuilder.makeShader()); in drawBlurRegion()
DKawaseBlurDualFilter.cpp125 SkRuntimeShaderBuilder blurBuilder(blurEffect); in blurInto() local
126 blurBuilder.child("child") = std::move(input); in blurInto()
128 blurBuilder.uniform("in_crossFade") = alpha; in blurInto()
129 blurBuilder.uniform("in_weightedCrossFade") = alpha * 0.2f; in blurInto()
131 blurBuilder.uniform("in_blurOffset") = radius; in blurInto()
132 paint.setShader(blurBuilder.makeShader(nullptr)); in blurInto()
DMouriMap.cpp164 SkRuntimeShaderBuilder blurBuilder(mBlur); in blur() local
165 blurBuilder.child("bitmap") = in blur()
169 return makeImage(blurSurface.get(), blurBuilder); in blur()
/frameworks/base/libs/hwui/tests/common/scenes/
DWindowBlurKawase.cpp117 SkRuntimeShaderBuilder blurBuilder(mBlurEffect); in blurFrame() local
121 blurBuilder.uniform("in_blurOffset") = radiusByPasses * kInputScale * (i + 1); in blurFrame()
123 SkImageFilters::RuntimeShader(blurBuilder, radiusByPasses, "child", nullptr); in blurFrame()