Searched refs:blurBuilder (Results 1 – 5 of 5) sorted by relevance
105 SkRuntimeShaderBuilder blurBuilder(mBlurEffect); in generate() local106 blurBuilder.child("child") = in generate()108 blurBuilder.uniform("in_blurOffset") = radiusByPasses * kInputScale; in generate()112 sk_sp<SkImage> tmpBlur = makeImage(surface.get(), &blurBuilder); in generate()125 blurBuilder.child("child") = in generate()127 blurBuilder.uniform("in_blurOffset") = (float) i * radiusByPasses * kInputScale; in generate()128 tmpBlur = makeImage(surfaceTwo.get(), &blurBuilder); in generate()
102 SkRuntimeShaderBuilder blurBuilder(mMixEffect); in drawBlurRegion() local103 blurBuilder.child("blurredInput") = blurShader; in drawBlurRegion()104 blurBuilder.child("originalInput") = in drawBlurRegion()107 blurBuilder.uniform("mixFactor") = blurRadius / mMaxCrossFadeRadius; in drawBlurRegion()109 paint.setShader(blurBuilder.makeShader()); in drawBlurRegion()
125 SkRuntimeShaderBuilder blurBuilder(blurEffect); in blurInto() local126 blurBuilder.child("child") = std::move(input); in blurInto()128 blurBuilder.uniform("in_crossFade") = alpha; in blurInto()129 blurBuilder.uniform("in_weightedCrossFade") = alpha * 0.2f; in blurInto()131 blurBuilder.uniform("in_blurOffset") = radius; in blurInto()132 paint.setShader(blurBuilder.makeShader(nullptr)); in blurInto()
164 SkRuntimeShaderBuilder blurBuilder(mBlur); in blur() local165 blurBuilder.child("bitmap") = in blur()169 return makeImage(blurSurface.get(), blurBuilder); in blur()
117 SkRuntimeShaderBuilder blurBuilder(mBlurEffect); in blurFrame() local121 blurBuilder.uniform("in_blurOffset") = radiusByPasses * kInputScale * (i + 1); in blurFrame()123 SkImageFilters::RuntimeShader(blurBuilder, radiusByPasses, "child", nullptr); in blurFrame()