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Searched refs:deferredHandler (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/effects/
DGainmapRenderer.cpp298 auto deferredHandler = std::make_shared<DeferredGainmapShader>( in Make() local
301 [deferredHandler](const SkRuntimeEffectPriv::UniformsCallbackContext& renderContext) in Make()
303 return deferredHandler->build(getTargetHdrSdrRatio(renderContext.fDstColorSpace)); in Make()
305 return SkRuntimeEffectPriv::MakeDeferredShader(deferredHandler->mShader.get(), callback, in Make()
306 deferredHandler->mBuilder.children()); in Make()