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Searched refs:effectProcessImpl (Results 1 – 16 of 16) sorted by relevance

/frameworks/av/media/libeffects/hapticgenerator/aidl/
DEffectHapticGenerator.h38 IEffect::Status effectProcessImpl(float* in, float* out, int process)
DEffectHapticGenerator.cpp177 IEffect::Status HapticGeneratorImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::HapticGeneratorImpl
/frameworks/av/media/libeffects/loudness/aidl/
DEffectLoudnessEnhancer.h38 IEffect::Status effectProcessImpl(float* in, float* out, int process)
DEffectLoudnessEnhancer.cpp162 IEffect::Status LoudnessEnhancerImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::LoudnessEnhancerImpl
/frameworks/av/media/libeffects/visualizer/aidl/
DVisualizer.h40 IEffect::Status effectProcessImpl(float* in, float* out, int process)
DVisualizer.cpp211 IEffect::Status VisualizerImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::VisualizerImpl
/frameworks/av/media/libeffects/downmix/aidl/
DEffectDownmix.h39 IEffect::Status effectProcessImpl(float* in, float* out, int process)
DEffectDownmix.cpp187 IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples); in process()
195 IEffect::Status DownmixImpl::effectProcessImpl(float* in, float* out, int sampleToProcess) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::DownmixImpl
/frameworks/av/media/libeffects/dynamicsproc/aidl/
DDynamicsProcessing.h44 IEffect::Status effectProcessImpl(float* in, float* out, int process)
DDynamicsProcessing.cpp426 IEffect::Status DynamicsProcessingImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::DynamicsProcessingImpl
/frameworks/av/media/libeffects/lvm/wrapper/Reverb/aidl/
DEffectReverb.h42 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
DEffectReverb.cpp365 IEffect::Status EffectReverb::effectProcessImpl(float* in, float* out, int sampleToProcess) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EffectReverb
/frameworks/av/media/libeffects/preprocessing/aidl/
DEffectPreProcessing.h43 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
DEffectPreProcessing.cpp421 IEffect::Status EffectPreProcessing::effectProcessImpl(float* in, float* out, int sampleToProcess) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EffectPreProcessing
/frameworks/av/media/libeffects/lvm/wrapper/Aidl/
DEffectBundleAidl.h49 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
DEffectBundleAidl.cpp432 IEffect::Status EffectBundleAidl::effectProcessImpl(float* in, float* out, int sampleToProcess) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EffectBundleAidl