| /frameworks/av/media/libeffects/hapticgenerator/aidl/ |
| D | EffectHapticGenerator.h | 38 IEffect::Status effectProcessImpl(float* in, float* out, int process)
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| D | EffectHapticGenerator.cpp | 177 IEffect::Status HapticGeneratorImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::HapticGeneratorImpl
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| /frameworks/av/media/libeffects/loudness/aidl/ |
| D | EffectLoudnessEnhancer.h | 38 IEffect::Status effectProcessImpl(float* in, float* out, int process)
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| D | EffectLoudnessEnhancer.cpp | 162 IEffect::Status LoudnessEnhancerImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::LoudnessEnhancerImpl
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| /frameworks/av/media/libeffects/visualizer/aidl/ |
| D | Visualizer.h | 40 IEffect::Status effectProcessImpl(float* in, float* out, int process)
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| D | Visualizer.cpp | 211 IEffect::Status VisualizerImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::VisualizerImpl
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| /frameworks/av/media/libeffects/downmix/aidl/ |
| D | EffectDownmix.h | 39 IEffect::Status effectProcessImpl(float* in, float* out, int process)
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| D | EffectDownmix.cpp | 187 IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples); in process() 195 IEffect::Status DownmixImpl::effectProcessImpl(float* in, float* out, int sampleToProcess) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::DownmixImpl
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| /frameworks/av/media/libeffects/dynamicsproc/aidl/ |
| D | DynamicsProcessing.h | 44 IEffect::Status effectProcessImpl(float* in, float* out, int process)
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| D | DynamicsProcessing.cpp | 426 IEffect::Status DynamicsProcessingImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::DynamicsProcessingImpl
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| /frameworks/av/media/libeffects/lvm/wrapper/Reverb/aidl/ |
| D | EffectReverb.h | 42 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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| D | EffectReverb.cpp | 365 IEffect::Status EffectReverb::effectProcessImpl(float* in, float* out, int sampleToProcess) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EffectReverb
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| /frameworks/av/media/libeffects/preprocessing/aidl/ |
| D | EffectPreProcessing.h | 43 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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| D | EffectPreProcessing.cpp | 421 IEffect::Status EffectPreProcessing::effectProcessImpl(float* in, float* out, int sampleToProcess) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EffectPreProcessing
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| /frameworks/av/media/libeffects/lvm/wrapper/Aidl/ |
| D | EffectBundleAidl.h | 49 IEffect::Status effectProcessImpl(float* in, float* out, int samples)
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| D | EffectBundleAidl.cpp | 432 IEffect::Status EffectBundleAidl::effectProcessImpl(float* in, float* out, int sampleToProcess) { in effectProcessImpl() function in aidl::android::hardware::audio::effect::EffectBundleAidl
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