Searched refs:fragmentShaderSrc (Results 1 – 2 of 2) sorted by relevance
167 const char* fragmentShaderSrc) { in initialize() argument172 GLuint fragmentShaderId = compileShader(GL_FRAGMENT_SHADER, fragmentShaderSrc); in initialize()271 const char* fragmentShaderSrc = textureFormat == TextureFormat::YUV in EglTextureProgram() local274 if (initialize(kExternalTextureVertexShader, fragmentShaderSrc)) { in EglTextureProgram()
39 bool initialize(const char* vertexShaderSrc, const char* fragmentShaderSrc);