Searched refs:graphicsPipelineThreadCount (Results 1 – 1 of 1) sorted by relevance
432 int graphicsPipelineThreadCount = 0; in tooManyPipelineThreads() local441 graphicsPipelineThreadCount++; in tooManyPipelineThreads()444 if (graphicsPipelineThreadCount > MAX_GRAPHICS_PIPELINE_THREADS_COUNT) { in tooManyPipelineThreads()