Searched refs:mCurrentFrameNumber (Results 1 – 10 of 10) sorted by relevance
/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | SurfaceTexture.cpp | 48 mCurrentFrameNumber(0), in SurfaceTexture() 68 mCurrentFrameNumber(0), in SurfaceTexture() 90 mCurrentFrameNumber(0), in SurfaceTexture() 111 mCurrentFrameNumber(0), in SurfaceTexture() 449 return mCurrentFrameNumber; in releaseBufferLocked()
|
D | ImageConsumer.cpp | 146 st.mCurrentFrameNumber = item.mFrameNumber; in dequeueBuffer()
|
D | EGLConsumer.cpp | 322 st.mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked()
|
/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 158 mCurrentFrameNumber(0), in GLConsumer() 189 mCurrentFrameNumber(0), in GLConsumer() 220 mCurrentFrameNumber(0), in GLConsumer() 251 mCurrentFrameNumber(0), in GLConsumer() 569 mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked() 929 return mCurrentFrameNumber; in getFrameNumber()
|
D | BLASTBufferQueue.cpp | 103 mDisconnectEvents.push(mCurrentFrameNumber); in onDisconnect() 114 mCurrentFrameNumber = newTimestamps->frameNumber; in addAndGetFrameTimestamps()
|
/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 1401 mFlinger->mTimeStats->setDesiredTime(layerId, mCurrentFrameNumber, desiredPresentTime); in onCompositionPresented() 1406 mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), mCurrentFrameNumber, in onCompositionPresented() 1436 mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence, in onCompositionPresented() 1438 mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber, in onCompositionPresented() 1457 mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime, in onCompositionPresented() 1460 mCurrentFrameNumber, actualPresentTime, in onCompositionPresented() 1493 mPreviousFrameNumber = mCurrentFrameNumber; in latchBufferImpl() 1494 mCurrentFrameNumber = mDrawingState.frameNumber; in latchBufferImpl()
|
D | Layer.h | 450 std::atomic<uint64_t> mCurrentFrameNumber{0};
|
/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | SurfaceTexture.h | 438 uint64_t mCurrentFrameNumber; variable
|
/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 452 uint64_t mCurrentFrameNumber; variable
|
D | BLASTBufferQueue.h | 88 uint64_t mCurrentFrameNumber GUARDED_BY(mMutex) = 0;
|