Searched refs:mFrameCallbacks (Results 1 – 5 of 5) sorted by relevance
152 mFrameCallbacks.push(callback); in postFrameCallbackDelayed()254 if (mFrameCallbacks.empty()) { in scheduleCallbacks()257 dueTime = mFrameCallbacks.top().dueTime; in scheduleCallbacks()320 while (!mFrameCallbacks.empty() && mFrameCallbacks.top().dueTime < now) { in dispatchVsync()321 if (mFrameCallbacks.top().callbackType == CALLBACK_INPUT) { in dispatchVsync()322 inputCallbacks.push_back(mFrameCallbacks.top()); in dispatchVsync()324 animationCallbacks.push_back(mFrameCallbacks.top()); in dispatchVsync()326 mFrameCallbacks.pop(); in dispatchVsync()
373 mFrameCallbacks.swap(callbacks); in dispatchFrameCallbacks()407 mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(), in threadLoop()413 if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { in threadLoop()433 erased = mFrameCallbacks.erase(callback); in removeFrameCallback()439 if (mFrameCallbacks.erase(callback)) { in pushBackFrameCallback()
180 std::set<IFrameCallback*> mFrameCallbacks; variable
1308 private ArrayList<Choreographer.FrameCallback> mFrameCallbacks = new ArrayList<>();1320 if (!mFrameCallbacks.contains(callback)) {1321 mFrameCallbacks.add(callback);1344 if (mFrameCallbacks.size() != 0) {1359 for (int i = 0; i < mFrameCallbacks.size(); i++) {1360 mFrameCallbacks.get(i).doFrame(SystemClock.uptimeMillis());
140 std::priority_queue<FrameCallback> mFrameCallbacks; variable