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Searched refs:mGraphicsQueueIndex (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DVulkanManager.cpp251 mGraphicsQueueIndex = queueCount; in setupDevice()
254 mGraphicsQueueIndex = i; in setupDevice()
260 LOG_ALWAYS_FATAL_IF(mGraphicsQueueIndex == queueCount); in setupDevice()
386 for (uint32_t i = 0; i < queuePriorityProps[mGraphicsQueueIndex].priorityCount; i++) { in setupDevice()
387 if (queuePriorityProps[mGraphicsQueueIndex].priorities[i] == globalPriority) { in setupDevice()
426 mGraphicsQueueIndex, // queueFamilyIndex in setupDevice()
479 mGetDeviceQueue(mDevice, mGraphicsQueueIndex, 0, &mGraphicsQueue); in initialize()
480 mGetDeviceQueue(mDevice, mGraphicsQueueIndex, 1, &mAHBUploadQueue); in initialize()
583 backendContext.fGraphicsQueueIndex = mGraphicsQueueIndex; in createContext()
607 .graphics_queue_index = mGraphicsQueueIndex, in getVkFunctorInitParams()
DVulkanManager.h187 uint32_t mGraphicsQueueIndex; variable