Searched refs:mGraphicsQueueIndex (Results 1 – 2 of 2) sorted by relevance
251 mGraphicsQueueIndex = queueCount; in setupDevice()254 mGraphicsQueueIndex = i; in setupDevice()260 LOG_ALWAYS_FATAL_IF(mGraphicsQueueIndex == queueCount); in setupDevice()386 for (uint32_t i = 0; i < queuePriorityProps[mGraphicsQueueIndex].priorityCount; i++) { in setupDevice()387 if (queuePriorityProps[mGraphicsQueueIndex].priorities[i] == globalPriority) { in setupDevice()426 mGraphicsQueueIndex, // queueFamilyIndex in setupDevice()479 mGetDeviceQueue(mDevice, mGraphicsQueueIndex, 0, &mGraphicsQueue); in initialize()480 mGetDeviceQueue(mDevice, mGraphicsQueueIndex, 1, &mAHBUploadQueue); in initialize()583 backendContext.fGraphicsQueueIndex = mGraphicsQueueIndex; in createContext()607 .graphics_queue_index = mGraphicsQueueIndex, in getVkFunctorInitParams()
187 uint32_t mGraphicsQueueIndex; variable