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Searched refs:maxFrameNumber (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/hostgraphics/include/gui/
DIGraphicBufferConsumer.h44 uint64_t maxFrameNumber = 0) = 0;
/frameworks/native/libs/gui/
DBufferQueueConsumer.cpp86 nsecs_t expectedPresent, uint64_t maxFrameNumber) { in acquireBuffer() argument
154 if (maxFrameNumber && bufferItem.mFrameNumber > maxFrameNumber) { in acquireBuffer()
217 bool consumerIsReady = maxFrameNumber > 0 ? in acquireBuffer()
218 front->mFrameNumber <= maxFrameNumber : true; in acquireBuffer()
226 front->mFrameNumber, maxFrameNumber); in acquireBuffer()
DConsumerBase.cpp587 nsecs_t presentWhen, uint64_t maxFrameNumber) { argument
593 status_t err = mConsumer->acquireBuffer(item, presentWhen, maxFrameNumber);
DGLConsumer.cpp436 nsecs_t presentWhen, uint64_t maxFrameNumber) { in acquireBufferLocked() argument
438 maxFrameNumber); in acquireBufferLocked()
/frameworks/base/libs/hostgraphics/
DHostBufferQueue.cpp60 uint64_t maxFrameNumber = 0) { in acquireBuffer() argument
/frameworks/native/libs/gui/include/gui/
DIGraphicBufferConsumer.h83 uint64_t maxFrameNumber = 0) = 0;
DBufferQueueConsumer.h50 nsecs_t expectedPresent, uint64_t maxFrameNumber = 0) override;
DConsumerBase.h241 uint64_t maxFrameNumber = 0);
DGLConsumer.h281 uint64_t maxFrameNumber = 0) override;
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h340 uint64_t maxFrameNumber = 0) override;
/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp162 uint64_t maxFrameNumber) { in acquireBufferLocked() argument
163 status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen, maxFrameNumber); in acquireBufferLocked()