Searched refs:onRemoteUserInputStarted (Results 1 – 9 of 9) sorted by relevance
122 sceneInteractor.onRemoteUserInputStarted("shade touch handler") in <lambda>()
155 sceneInteractor.onRemoteUserInputStarted("bouncer touch handler") in <lambda>()
139 mSceneInteractor.onRemoteUserInputStarted("communal touch handler"); in handleSessionStart()
228 verify(mSceneInteractor).onRemoteUserInputStarted(any()); in testSwipeUp_sendsTouchesToWindowRootView()
461 verify(mSceneInteractor).onRemoteUserInputStarted(any()); in testSwipeUp_sendsTouchesToWindowRootView()
329 sceneInteractor.onRemoteUserInputStarted("reason") in <lambda>()
499 fun onRemoteUserInputStarted(loggingReason: String) { in <lambda>() method
244 mSceneInteractor.get().onRemoteUserInputStarted("launcher swipe");278 mSceneInteractor.get().onRemoteUserInputStarted(
465 underTest.onRemoteUserInputStarted("reason") in isVisible_duringRemoteUserInteraction_forcedVisible()