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Searched refs:outQueueEmpty (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp35 HdrMetadata* outHdrMetadata, bool* outQueueEmpty, in dequeueBuffer() argument
49 *outQueueEmpty = true; in dequeueBuffer()
59 *outQueueEmpty = false; in dequeueBuffer()
66 *outQueueEmpty = item.mFence->getStatus() == Fence::Status::Unsignaled; in dequeueBuffer()
DSurfaceTexture.cpp514 bool* outQueueEmpty, in releaseBufferLocked() argument
531 buffer = mImageConsumer.dequeueBuffer(outSlotid, outDataspace, outHdrMetadata, outQueueEmpty, in releaseBufferLocked()
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DImageConsumer.h45 HdrMetadata* outHdrMetadata, bool* outQueueEmpty,
DSurfaceTexture.h291 uint32_t* outTransform, bool* outQueueEmpty,