/frameworks/libs/systemui/mechanics/src/com/android/mechanics/spec/ |
D | Segment.kt | 119 data class Tanh(val scaling: Float, val tilt: Float, val offset: Float = 0f) : Mapping { in interface() constant in com.android.mechanics.spec.Mapping.Tanh 122 require(scaling.isFinite()) in interface() 128 return scaling * kotlin.math.tanh((input + offset) / (scaling * tilt)) in interface()
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/frameworks/base/packages/SystemUI/compose/features/src/com/android/systemui/bouncer/ui/composable/ |
D | PinBouncer.kt | 110 scaling = buttonScaleAnimatables[index]::value, in <lambda>() 128 scaling = buttonScaleAnimatables[9]::value, in <lambda>() 136 scaling = buttonScaleAnimatables[10]::value, in <lambda>() 151 scaling = buttonScaleAnimatables[11]::value, in <lambda>() 163 scaling: () -> Float, in DigitButton() 175 val scale = if (isAnimationEnabled) scaling() else 1f in DigitButton() 199 scaling: () -> Float, in ActionButton() 227 val scale = scaling() in ActionButton()
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/frameworks/proto_logging/stats/atoms/cpu/ |
D | cpu_atoms.proto | 43 // If kernel frequency scaling is enabled, this is the maximum frequency of 44 // the CPU that the governors can activate. If kernel frequency scaling is
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/frameworks/av/media/module/codecs/amrnb/enc/src/ |
D | pitch_fr.cpp | 332 Word16 scaling; in Norm_Corr() local 370 scaling = 0; in Norm_Corr() 377 scaling = 2; in Norm_Corr() 438 *(p_s_excf) = temp >> scaling; in Norm_Corr()
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/frameworks/base/core/java/android/widget/flags/ |
D | flags.aconfig | 6 description: "FRP screen during OOBE must have fading and scaling animation in Wear Watches"
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/frameworks/rs/script_api/ |
D | rs_matrix.spec | 42 does a scaling, the resulting matrix when applied to a vector will first do the 43 translation then the scaling. 364 summary: Load a scaling matrix 366 This function creates a scaling matrix, where each component of a vector is multiplied 536 summary: Apply a scaling to a transformation matrix 538 Multiply the matrix m with a scaling matrix. 540 This function modifies a transformation matrix to first do a scaling. When scaling,
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/frameworks/base/core/java/android/os/vibrator/ |
D | flags.aconfig | 78 description: "Fix the audio-coupled haptics scaling to use same function as VibrationEffect" 110 description: "Enables new haptics scaling function across all usages"
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/frameworks/base/services/core/java/com/android/server/app/ |
D | GameManagerService.java | 745 public synchronized void setScaling(float scaling) { 746 mScaling = scaling; 779 final float scaling = mScaling == DEFAULT_SCALING ? 1.0f : mScaling; 781 .setScalingFactor(scaling) 1734 @GameMode int gameMode, String fpsStr, String scaling) throws SecurityException { 1749 scaling == null ? currentModeConfig.getScaling() 1750 : Float.parseFloat(scaling) /* toScaling */, 1758 scaling == null ? GamePackageConfiguration.GameModeConfiguration.DEFAULT_SCALING 1759 : Float.parseFloat(scaling) /* toScaling */, 1788 if (scaling != null) { [all …]
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D | GameManagerSettings.java | 311 final float scaling = parser.getAttributeFloat(null, ATTR_SCALING); in readGameModeConfig() local 312 modeConfig.setScaling(scaling); in readGameModeConfig()
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/frameworks/rs/script_api/include/ |
D | rs_matrix.rsh | 44 * does a scaling, the resulting matrix when applied to a vector will first do the 45 * translation then the scaling. 385 * rsMatrixLoadScale: Load a scaling matrix 387 * This function creates a scaling matrix, where each component of a vector is multiplied 534 * rsMatrixScale: Apply a scaling to a transformation matrix 536 * Multiply the matrix m with a scaling matrix. 538 * This function modifies a transformation matrix to first do a scaling. When scaling,
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/frameworks/base/libs/hwui/aconfig/ |
D | hwui_flags.aconfig | 168 description: "API's that enable animated image drawables to use nearest sampling when scaling."
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/frameworks/proto_logging/stats/enums/app/ |
D | tvsettings_enums.proto | 414 // TvSettings > Display & Sound > Text scaling 417 // TvSettings > Display & Sound > Text scaling > Small (entry) 420 // TvSettings > Display & Sound > Text scaling > Default (entry) 423 // TvSettings > Display & Sound > Text scaling > Large (entry) 426 // TvSettings > Display & Sound > Text scaling > Largest (entry)
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/frameworks/av/services/camera/virtualcamera/ |
D | README.md | 66 data to the required consumer format (scaling only for now, but we might also
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/frameworks/base/core/java/android/window/flags/ |
D | lse_desktop_experience.aconfig | 84 description: "Enables the resizing of non-resizable apps through scaling their bounds up/down"
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/frameworks/base/services/tests/mockingservicestests/src/com/android/server/app/ |
D | GameManagerServiceTests.java | 731 int gameMode, float scaling) { in checkDownscaling() argument 734 assertEquals(scaling, config.getGameModeConfiguration(gameMode).getScaling(), 0.01f); in checkDownscaling()
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/frameworks/base/core/proto/android/providers/settings/ |
D | secure.proto | 98 // Settings for font scaling
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/frameworks/base/packages/SystemUI/aconfig/ |
D | systemui.aconfig | 1943 …description: "Implement the depth push scaling effect on the current app when users pull down shad…
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/frameworks/proto_logging/stats/ |
D | atoms.proto | 3377 // Current user preference for the scaling factor for fonts, 3378 // relative to the base density scaling. 8664 // It is not affected by clock scaling, idle, or other power saving mechanisms.
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