Searched refs:setLightGeometry (Results 1 – 7 of 7) sorted by relevance
| /frameworks/base/libs/hwui/renderthread/ |
| D | RenderProxy.h | 88 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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| D | RenderProxy.cpp | 148 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() function in android::uirenderer::renderthread::RenderProxy 150 [=, this]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
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| D | CanvasContext.h | 145 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
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| D | CanvasContext.cpp | 325 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry() function in android::uirenderer::renderthread::CanvasContext
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| /frameworks/base/libs/hwui/jni/ |
| D | android_graphics_HardwareBufferRenderer.cpp | 127 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_graphics_HardwareBufferRenderer_setLightGeometry()
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| D | android_graphics_HardwareRenderer.cpp | 249 proxy->setLightGeometry((Vector3){lightX, lightY, lightZ}, lightRadius); in android_view_ThreadedRenderer_setLightGeometry() 777 proxy.setLightGeometry((Vector3){0, 0, 0}, 0); in android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode()
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| /frameworks/base/libs/hwui/tests/macrobench/ |
| D | TestSceneRunner.cpp | 131 proxy->setLightGeometry((Vector3){lightX, dp(-200.0f), dp(800.0f)}, dp(800.0f)); in doRun()
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