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Searched refs:waitForNextFrame (Results 1 – 12 of 12) sorted by relevance

/frameworks/av/services/camera/libcameraservice/common/
DFrameProducer.h48 virtual status_t waitForNextFrame(nsecs_t timeout) = 0;
DFrameProcessorBase.cpp128 res = device->waitForNextFrame(kWaitDuration); in threadLoop()
/frameworks/av/services/camera/virtualcamera/util/
DEglSurfaceTexture.h60 bool waitForNextFrame(std::chrono::nanoseconds timeout);
DEglSurfaceTexture.cc104 bool EglSurfaceTexture::waitForNextFrame(const std::chrono::nanoseconds timeout) { in waitForNextFrame() function in android::companion::virtualcamera::EglSurfaceTexture
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3OfflineSession.h163 status_t waitForNextFrame(nsecs_t timeout) override;
DCamera3OfflineSession.cpp164 status_t Camera3OfflineSession::waitForNextFrame(nsecs_t timeout) { in waitForNextFrame() function in android::Camera3OfflineSession
DCamera3Device.h273 status_t waitForNextFrame(nsecs_t timeout) override;
DCamera3Device.cpp1764 status_t Camera3Device::waitForNextFrame(nsecs_t timeout) { in waitForNextFrame() function in android::Camera3Device
/frameworks/av/services/camera/virtualcamera/
DREADME.md111 the input Surface (using `Surface::waitForNextFrame`).
DVirtualCameraRenderThread.cc438 bool gotNewFrame = mEglSurfaceTexture->waitForNextFrame(maxFrameDuration - in processTask()
/frameworks/native/libs/gui/include/gui/
DSurface.h230 bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout);
/frameworks/native/libs/gui/
DSurface.cpp2832 bool Surface::waitForNextFrame(uint64_t lastFrame, nsecs_t timeout) { function in android::Surface