Searched refs:compressedTextureFormats (Results 1 – 5 of 5) sorted by relevance
14 "compressedTextureFormats/AstcCpuDecompressor.h",25 …srcs = ["compressedTextureFormats/AstcCpuDecompressorNoOp.cpp"] + glob(["compressedTextureFormats/…27 "compressedTextureFormats/AstcCpuDecompressor.h",39 srcs = ["compressedTextureFormats/AstcCpuDecompressor_unittest.cpp"],
203 subdir('compressedTextureFormats') subdir
7 add_subdirectory(compressedTextureFormats)
84 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local86 compressedTextureFormats != NULL) { in s_glGetIntegerv()87 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()127 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local129 compressedTextureFormats != NULL) { in s_glGetFloatv()131 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()166 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFixedv() local168 compressedTextureFormats != NULL) { in s_glGetFixedv()170 ptr[i] = compressedTextureFormats[i] << 16; in s_glGetFixedv()205 GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local[all …]
808 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local810 compressedTextureFormats != NULL) { in s_glGetIntegerv()811 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()1042 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local1044 compressedTextureFormats != NULL) { in s_glGetFloatv()1046 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()1106 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local1108 compressedTextureFormats != NULL) { in s_glGetBooleanv()1110 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()