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Searched refs:compressedTextureFormats (Results 1 – 5 of 5) sorted by relevance

/hardware/google/gfxstream/host/
DBUILD.bazel14 "compressedTextureFormats/AstcCpuDecompressor.h",
25 …srcs = ["compressedTextureFormats/AstcCpuDecompressorNoOp.cpp"] + glob(["compressedTextureFormats/…
27 "compressedTextureFormats/AstcCpuDecompressor.h",
39 srcs = ["compressedTextureFormats/AstcCpuDecompressor_unittest.cpp"],
Dmeson.build203 subdir('compressedTextureFormats') subdir
DCMakeLists.txt7 add_subdirectory(compressedTextureFormats)
/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp84 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local
86 compressedTextureFormats != NULL) { in s_glGetIntegerv()
87 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()
127 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local
129 compressedTextureFormats != NULL) { in s_glGetFloatv()
131 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()
166 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFixedv() local
168 compressedTextureFormats != NULL) { in s_glGetFixedv()
170 ptr[i] = compressedTextureFormats[i] << 16; in s_glGetFixedv()
205 GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local
[all …]
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp808 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local
810 compressedTextureFormats != NULL) { in s_glGetIntegerv()
811 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()
1042 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local
1044 compressedTextureFormats != NULL) { in s_glGetFloatv()
1046 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()
1106 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local
1108 compressedTextureFormats != NULL) { in s_glGetBooleanv()
1110 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()