Searched refs:currentProgram (Results 1 – 2 of 2) sorted by relevance
335 GLint currentProgram() const { return m_currentProgram; } in currentProgram() function
2005 if (program == ctx->m_state->currentProgram() || in s_glLinkProgram()2006 (!ctx->m_state->currentProgram() && (program == ctx->m_state->currentShaderProgram()))) { in s_glLinkProgram()2289 GLuint currProgram = ctx->m_state->currentProgram(); in s_glUseProgram()4361 !ctx->m_state->currentProgram(), GL_INVALID_OPERATION); in s_glBeginTransformFeedback()5644 if (!state->currentProgram()) { in s_glActiveShaderProgram()5967 if (state->currentProgram()) { in s_glUseProgramStages()5988 if (!pipeline || state->currentProgram()) { in s_glBindProgramPipeline()