Searched refs:currentShaderProgram (Results 1 – 2 of 2) sorted by relevance
336 GLint currentShaderProgram() const { return m_currentShaderProgram; } in currentShaderProgram() function
2006 (!ctx->m_state->currentProgram() && (program == ctx->m_state->currentShaderProgram()))) { in s_glLinkProgram()2327 if (shared->setSamplerUniform(state->currentShaderProgram(), location, x, &target)) { in s_glUniform1i()3989 if (shared->setSamplerUniform(state->currentShaderProgram(), location, v0, &target)) { in s_glUniform1ui()