Searched refs:mDecompBufferMemory (Results 1 – 2 of 2) sorted by relevance
/hardware/google/gfxstream/host/vulkan/emulated_textures/ |
D | AstcTexture.cpp | 86 if (mDecompBuffer || mDecompBufferMemory) { in createVkBufferAndMapMemory() 127 res = mVk->vkAllocateMemory(mDevice, &allocInfo, nullptr, &mDecompBufferMemory); in createVkBufferAndMapMemory() 130 mDecompBufferMemory = VK_NULL_HANDLE; in createVkBufferAndMapMemory() 134 res = mVk->vkBindBufferMemory(mDevice, mDecompBuffer, mDecompBufferMemory, 0); in createVkBufferAndMapMemory() 141 res = mVk->vkMapMemory(mDevice, mDecompBufferMemory, 0, bufferSize, 0, (void**)&decompData); in createVkBufferAndMapMemory() 154 mVk->vkFreeMemory(mDevice, mDecompBufferMemory, nullptr); in destroyVkBuffer() 156 mDecompBufferMemory = VK_NULL_HANDLE; in destroyVkBuffer() 238 mVk->vkUnmapMemory(mDevice, mDecompBufferMemory); in on_vkCmdCopyBufferToImageImpl() 244 mVk->vkUnmapMemory(mDevice, mDecompBufferMemory); in on_vkCmdCopyBufferToImageImpl()
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D | AstcTexture.h | 68 VkDeviceMemory mDecompBufferMemory = VK_NULL_HANDLE; // Memory of the decompressed image variable
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