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Searched refs:mDecompBufferMemory (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/
DAstcTexture.cpp86 if (mDecompBuffer || mDecompBufferMemory) { in createVkBufferAndMapMemory()
127 res = mVk->vkAllocateMemory(mDevice, &allocInfo, nullptr, &mDecompBufferMemory); in createVkBufferAndMapMemory()
130 mDecompBufferMemory = VK_NULL_HANDLE; in createVkBufferAndMapMemory()
134 res = mVk->vkBindBufferMemory(mDevice, mDecompBuffer, mDecompBufferMemory, 0); in createVkBufferAndMapMemory()
141 res = mVk->vkMapMemory(mDevice, mDecompBufferMemory, 0, bufferSize, 0, (void**)&decompData); in createVkBufferAndMapMemory()
154 mVk->vkFreeMemory(mDevice, mDecompBufferMemory, nullptr); in destroyVkBuffer()
156 mDecompBufferMemory = VK_NULL_HANDLE; in destroyVkBuffer()
238 mVk->vkUnmapMemory(mDevice, mDecompBufferMemory); in on_vkCmdCopyBufferToImageImpl()
244 mVk->vkUnmapMemory(mDevice, mDecompBufferMemory); in on_vkCmdCopyBufferToImageImpl()
DAstcTexture.h68 VkDeviceMemory mDecompBufferMemory = VK_NULL_HANDLE; // Memory of the decompressed image variable