Searched refs:mRenderThread (Results 1 – 4 of 4) sorted by relevance
66 mRenderThread.reset(new RenderThread(this, loadStream, contextId)); in RenderChannelImpl()67 mRenderThread->start(); in RenderChannelImpl()179 return mRenderThread.get(); in renderThread()196 mRenderThread->waitForFinished(); in ~RenderChannelImpl()199 mRenderThread->sendExitSignal(); in ~RenderChannelImpl()200 mRenderThread->wait(); in ~RenderChannelImpl()237 mRenderThread->save(stream); in onSave()
112 std::unique_ptr<RenderThread> mRenderThread; variable
68 mRenderThread = std::thread([this]() { renderFrames(); }); in EvsGlDisplay()101 if (mRenderThread.joinable()) { in forceShutdown()102 mRenderThread.join(); in forceShutdown()
79 std::thread mRenderThread; variable