Searched refs:m_compressedTextureFormats (Results 1 – 4 of 4) sorted by relevance
64 if (m_compressedTextureFormats == NULL) { in getCompressedTextureFormats()69 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()70 …s->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); in getCompressedTextureFormats()73 return m_compressedTextureFormats; in getCompressedTextureFormats()1035 m_compressedTextureFormats = NULL; in GLEncoder()1100 delete [] m_compressedTextureFormats; in ~GLEncoder()
59 GLint *m_compressedTextureFormats; variable
118 m_compressedTextureFormats = NULL; in GL2Encoder()493 delete m_compressedTextureFormats; in ~GL2Encoder()1697 if (m_compressedTextureFormats == NULL) { in getCompressedTextureFormats()1702 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; in getCompressedTextureFormats()1703 …s->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); in getCompressedTextureFormats()1706 return m_compressedTextureFormats; in getCompressedTextureFormats()
144 GLint *m_compressedTextureFormats; variable