Searched refs:m_drawCallFlushCount (Results 1 – 2 of 2) sorted by relevance
176 uint32_t m_drawCallFlushCount; variable
124 m_drawCallFlushCount = 0; in GL2Encoder()1435 if (m_drawCallFlushCount % m_drawCallFlushInterval == 0) { in flushDrawCall()1438 m_drawCallFlushCount++; in flushDrawCall()