Searched refs:m_indexedShaderStorageBuffers (Results 1 – 5 of 5) sorted by relevance
690 for (size_t i = 0; i < m_indexedShaderStorageBuffers.size(); ++i) in setBoundShaderStorageBuffersDirtyForHostMap()691 if (m_indexedShaderStorageBuffers[i].buffer) in setBoundShaderStorageBuffersDirtyForHostMap()693 m_indexedShaderStorageBuffers[i].buffer, in setBoundShaderStorageBuffersDirtyForHostMap()749 sClearIndexedBufferBinding(id, m_indexedShaderStorageBuffers); in unBindBuffer()825 m_indexedShaderStorageBuffers[index].buffer = buffer; in bindIndexedBuffer()826 m_indexedShaderStorageBuffers[index].offset = offset; in bindIndexedBuffer()827 m_indexedShaderStorageBuffers[index].size = size; in bindIndexedBuffer()828 m_indexedShaderStorageBuffers[index].stride = stride; in bindIndexedBuffer()850 return m_indexedShaderStorageBuffers.size(); in getMaxIndexedBufferBindings()890 return m_indexedShaderStorageBuffers[index].buffer == buffer && in isIndexedBindNoOp()[all …]
423 m_indexedShaderStorageBuffers.resize(getCaps()->maxShaderStorageBufferBindings); in init()488 loadContainer(stream, m_indexedShaderStorageBuffers); in GLEScontext()671 saveContainer(stream, m_indexedShaderStorageBuffers); in onSave()1276 bindings = &m_indexedShaderStorageBuffers; in bindIndexedBuffer()1348 sClearIndexedBufferBinding(buffer, m_indexedShaderStorageBuffers); in unbindBuffer()1426 return m_indexedShaderStorageBuffers[index].buffer; in getIndexedBuffer()
563 std::vector<BufferBinding> m_indexedShaderStorageBuffers; variable
358 m_indexedShaderStorageBuffers); in postLoadRestoreCtx()
645 std::vector<BufferBinding> m_indexedShaderStorageBuffers; variable