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Searched refs:m_vaoMap (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp246 if (m_vaoMap.find(name) != in addVertexArrayObject()
247 m_vaoMap.end()) { in addVertexArrayObject()
253 m_vaoMap.insert( in addVertexArrayObject()
258 m_vaoMap.find(name)->second.attribState; in addVertexArrayObject()
271 m_vaoMap.find(name)->second.bindingState; in addVertexArrayObject()
283 if (m_vaoMap.find(name) == in removeVertexArrayObject()
284 m_vaoMap.end()) { in removeVertexArrayObject()
289 m_vaoMap.erase(name); in removeVertexArrayObject()
293 if (m_vaoMap.find(name) == in setVertexArrayObject()
294 m_vaoMap.end()) { in setVertexArrayObject()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h608 VAOStateMap m_vaoMap; variable