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Searched refs:shaderTessellationAndGeometryPointSize (Results 1 – 7 of 7) sorted by relevance

/hardware/google/gfxstream/common/vulkan/include/vulkan/
Dvulkansc_structs.hpp10882 …, fragmentStoresAndAtomics( fragmentStoresAndAtomics_ ), shaderTessellationAndGeometryPointSize( s…
11066 shaderTessellationAndGeometryPointSize = shaderTessellationAndGeometryPointSize_; in setShaderTessellationAndGeometryPointSize()
11252 …ertexPipelineStoresAndAtomics, fragmentStoresAndAtomics, shaderTessellationAndGeometryPointSize, s… in reflect()
11292 … && ( shaderTessellationAndGeometryPointSize == rhs.shaderTessellationAndGeometryPointSize ) in operator ==()
11357 VULKAN_HPP_NAMESPACE::Bool32 shaderTessellationAndGeometryPointSize = {}; member
Dvulkansc_hash.hpp1636 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceFeatures.shaderTessellationAndGeometryPointSize ); in operator ()()
Dvulkan_structs.hpp24173 …, fragmentStoresAndAtomics( fragmentStoresAndAtomics_ ), shaderTessellationAndGeometryPointSize( s…
24357 shaderTessellationAndGeometryPointSize = shaderTessellationAndGeometryPointSize_; in setShaderTessellationAndGeometryPointSize()
24543 …ertexPipelineStoresAndAtomics, fragmentStoresAndAtomics, shaderTessellationAndGeometryPointSize, s… in reflect()
24583 … && ( shaderTessellationAndGeometryPointSize == rhs.shaderTessellationAndGeometryPointSize ) in operator ==()
24648 VULKAN_HPP_NAMESPACE::Bool32 shaderTessellationAndGeometryPointSize = {}; member
Dvulkan_core.h3081 VkBool32 shaderTessellationAndGeometryPointSize; member
Dvulkan_hash.hpp3181 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceFeatures.shaderTessellationAndGeometryPointSize ); in operator ()()
/hardware/google/gfxstream/host/vulkan/cereal/common/
Dgoldfish_vk_marshaling.cpp701 vkStream->write((VkBool32*)&forMarshaling->shaderTessellationAndGeometryPointSize, in marshal_VkPhysicalDeviceFeatures()
768 vkStream->read((VkBool32*)&forUnmarshaling->shaderTessellationAndGeometryPointSize, in unmarshal_VkPhysicalDeviceFeatures()
Dgoldfish_vk_reserved_marshaling.cpp567 memcpy((VkBool32*)&forUnmarshaling->shaderTessellationAndGeometryPointSize, *ptr, in reservedunmarshal_VkPhysicalDeviceFeatures()