Searched refs:spData (Results 1 – 2 of 2) sorted by relevance
485 ShaderProgramData* spData = in deleteProgramDataLocked() local489 if (spData) delete spData; in deleteProgramDataLocked()606 ShaderProgramData* spData = in getProgramUniformType() local610 if (spData) { in getProgramUniformType()611 type = spData->programData.getTypeForLocation(location); in getProgramUniformType()628 ShaderProgramData* spData = in isProgram() local631 if (spData) return true; in isProgram()648 ShaderProgramData* spData = in getNextSamplerUniform() local653 if (spData) return spData->programData.getNextSamplerUniform(index, val, target); in getNextSamplerUniform()671 ShaderProgramData* spData = in setSamplerUniform() local[all …]
5661 ShaderProgramData* spData = ctx->m_shared->getShaderProgramDataById(spDataId); in s_glCreateShaderProgramv() local5663 if (!replaceSamplerExternalWith2D(str, &spData->shaderData)) { in s_glCreateShaderProgramv()