Searched refs:validateDepth (Results 1 – 1 of 1) sorted by relevance
5256 bool validateDepth = mask & GL_DEPTH_BUFFER_BIT; in s_glBlitFramebuffer() local5258 bool validateDepthOrStencil = validateDepth || validateStencil; in s_glBlitFramebuffer()5285 if (validateDepth) { in s_glBlitFramebuffer()